25#include "engines/engine.h"
26#include "common/rect.h"
28#include "vcruise/runtime.h"
29#include "vcruise/detection.h"
65 bool hasDefaultSave();
75 static void staticHandleMidiTimer(
void *refCon);
76 void handleMidiTimer();
EngineFeature
Definition: engine.h:282
void syncSoundSettings() override
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override
bool canSaveAutosaveCurrently() override
Common::Error run() override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Common::Error loadGameStream(Common::SeekableReadStream *stream) override
void initializePath(const Common::FSNode &gamePath) override
void pauseEngineIntern(bool pause) override
bool hasFeature(EngineFeature f) const override
Definition: ad2044_items.h:27
Definition: detection.h:59