25 #include "engines/engine.h" 26 #include "common/rect.h" 28 #include "vcruise/runtime.h" 29 #include "vcruise/detection.h" 65 bool hasDefaultSave();
75 static void staticHandleMidiTimer(
void *refCon);
76 void handleMidiTimer();
void pauseEngineIntern(bool pause) override
EngineFeature
Definition: engine.h:253
Definition: detection.h:49
void initializePath(const Common::FSNode &gamePath) override
Common::Error run() override
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
bool canSaveAutosaveCurrently() override
Common::Error loadGameStream(Common::SeekableReadStream *stream) override
Definition: ad2044_items.h:27
void syncSoundSettings() override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
bool hasFeature(EngineFeature f) const override
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override