ScummVM API documentation
teleport_to_egg_process.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef WORLD_ACTORS_TELEPORTTOEGGPROCESS_H
23 #define WORLD_ACTORS_TELEPORTTOEGGPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 #include "ultima/ultima8/misc/classtype.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class TeleportToEggProcess : public Process {
32 public:
34  TeleportToEggProcess(int mapnum, int teleportId, int arrivalAnim = 0);
35 
36  ENABLE_RUNTIME_CLASSTYPE()
37 
38  void run() override;
39 
40  bool loadData(Common::ReadStream *rs, uint32 version);
41 
42  void saveData(Common::WriteStream *ws) override;
43 
44 protected:
45  int _mapNum;
46  int _teleportId;
47  int _arrivalAnim;
48 };
49 
50 } // End of namespace Ultima8
51 } // End of namespace Ultima
52 
53 #endif
Definition: stream.h:77
Definition: process.h:34
void saveData(Common::WriteStream *ws) override
save Process data
Definition: detection.h:27
Definition: stream.h:385
Definition: teleport_to_egg_process.h:31