ScummVM API documentation
keyframe.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_KEYFRAME_H
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#define GRIM_KEYFRAME_H
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#include "math/vector3d.h"
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#include "engines/grim/object.h"
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namespace
Common
{
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class
SeekableReadStream;
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}
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namespace
Grim
{
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class
ModelNode;
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class
TextSplitter;
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class
KeyframeAnim
:
public
Object
{
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public
:
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KeyframeAnim
(
const
Common::String
&filename,
Common::SeekableReadStream
*data);
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~
KeyframeAnim
();
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void
loadBinary(
Common::SeekableReadStream
*data);
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void
loadText(
TextSplitter
&ts);
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bool
isNodeAnimated(
ModelNode
*nodes,
int
num,
float
time,
bool
tagged)
const
;
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void
animate(
ModelNode
*nodes,
int
num,
float
time,
float
fade,
bool
tagged)
const
;
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int
getMarker(
float
startTime,
float
stopTime)
const
;
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float
getLength()
const
{
return
_numFrames / _fps; }
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const
Common::String
&getFilename()
const
{
return
_fname; }
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private
:
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Common::String
_fname;
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unsigned
int
_flags;
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unsigned
int
_type;
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int
_numFrames, _numJoints;
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float
_fps;
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int
_numMarkers;
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struct
Marker {
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float
frame;
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int
val;
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};
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Marker *_markers;
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struct
KeyframeEntry {
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void
loadBinary(
Common::SeekableReadStream
*data);
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float
_frame;
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int
_flags;
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Math::Vector3d _pos, _dpos;
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Math::Angle _pitch, _yaw, _roll, _dpitch, _dyaw, _droll;
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};
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struct
KeyframeNode {
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void
loadBinary(
Common::SeekableReadStream
*data,
char
*meshName);
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void
loadText(
TextSplitter
&ts);
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~KeyframeNode();
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void
animate(
ModelNode
&node,
float
frame,
float
fade,
bool
useDelta)
const
;
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char
_meshName[32];
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int
_numEntries;
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KeyframeEntry *_entries;
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};
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KeyframeNode **_nodes;
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};
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}
// end of namespace Grim
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#endif
Common::String
Definition:
str.h:59
Common::SeekableReadStream
Definition:
stream.h:745
Grim
Definition:
actor.h:33
Common
Definition:
algorithm.h:29
Grim::KeyframeAnim
Definition:
keyframe.h:38
Grim::TextSplitter
Definition:
textsplit.h:35
Grim::ModelNode
Definition:
model.h:158
Grim::Object
Definition:
object.h:32
engines
grim
keyframe.h
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