ScummVM API documentation
keyframe.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GRIM_KEYFRAME_H
23#define GRIM_KEYFRAME_H
24
25#include "math/vector3d.h"
26
27#include "engines/grim/object.h"
28
29namespace Common {
30class SeekableReadStream;
31}
32
33namespace Grim {
34
35class ModelNode;
36class TextSplitter;
37
38class KeyframeAnim : public Object {
39public:
42
43 void loadBinary(Common::SeekableReadStream *data);
44 void loadText(TextSplitter &ts);
45 bool isNodeAnimated(ModelNode *nodes, int num, float time, bool tagged) const;
46 void animate(ModelNode *nodes, int num, float time, float fade, bool tagged) const;
47 int getMarker(float startTime, float stopTime) const;
48
49 float getLength() const { return _numFrames / _fps; }
50 const Common::String &getFilename() const { return _fname; }
51
52private:
53 Common::String _fname;
54 unsigned int _flags;
61 unsigned int _type;
62 int _numFrames, _numJoints;
63 float _fps;
64 int _numMarkers;
65
66 struct Marker {
67 float frame;
68 int val;
69 };
70 Marker *_markers;
71
72 struct KeyframeEntry {
73 void loadBinary(Common::SeekableReadStream *data);
74
75 float _frame;
76 int _flags;
77 Math::Vector3d _pos, _dpos;
78 Math::Angle _pitch, _yaw, _roll, _dpitch, _dyaw, _droll;
79 };
80
81 struct KeyframeNode {
82 void loadBinary(Common::SeekableReadStream *data, char *meshName);
83 void loadText(TextSplitter &ts);
84 ~KeyframeNode();
85
86 void animate(ModelNode &node, float frame, float fade, bool useDelta) const;
87
88 char _meshName[32];
89 int _numEntries;
90 KeyframeEntry *_entries;
91 };
92
93 KeyframeNode **_nodes;
94};
95
96} // end of namespace Grim
97
98#endif
Definition: stream.h:745
Definition: str.h:59
Definition: keyframe.h:38
Definition: model.h:158
Definition: object.h:32
Definition: textsplit.h:35
Definition: algorithm.h:29