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| Weather (bool IsSnow, int32 &scrWidth, int32 &scrHeight, IAGSEngine *&engine) |
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void | Initialize () |
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void | InitializeParticles () |
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void | syncGame (Serializer &s) |
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bool | ReinitializeViews () |
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bool | IsActive () |
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void | Update () |
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void | UpdateWithDrift () |
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void | EnterRoom () |
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void | SetDriftRange (int min_value, int max_value) |
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void | SetDriftSpeed (int min_value, int max_value) |
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void | ChangeAmount (int amount) |
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void | SetView (int kind_id, int event, int view, int loop) |
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void | SetDefaultView (int view, int loop) |
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void | SetTransparency (int min_value, int max_value) |
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void | SetWindSpeed (int value) |
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void | SetBaseline (int top, int bottom) |
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void | ResetBaseline () |
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void | SetAmount (int amount) |
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void | SetFallSpeed (int min_value, int max_value) |
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The documentation for this class was generated from the following file: