activeinv (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
actx (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
acty (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
animating (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
animspeed (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
baseline (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
blinkframe (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
blinkinterval (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
blinktimer (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
blinkview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
blocking_height (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
blocking_width (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
defview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
flags (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
followinfo (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
following (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
frame (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
get_anim_delay() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
get_anim_forwards() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
get_anim_repeat() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
get_baseline() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
get_blocking_bottom() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
get_blocking_top() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
get_effective_walkspeeds(int &walk_speed_x, int &walk_speed_y) const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
get_effective_y() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
has_explicit_light() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
has_explicit_tint() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
idle_anim_speed (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
idleleft (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
idletime (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
idleview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
index_id (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
inv (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
is_animating() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
loop (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
name (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
on (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
pic_xoffs (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
pic_yoffs (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
prevroom (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
ReadFromFile(Shared::Stream *in, CharacterInfo2 &chinfo2, GameDataVersion data_ver) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
ReadFromSavegame(Shared::Stream *in, CharacterInfo2 &chinfo2, CharacterSvgVersion save_ver) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
room (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
scrname (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
set_animating(bool repeat, bool forwards, int delay) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
speech_anim_speed (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
talkcolor (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
talkview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
thinkview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
transparency (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
update_character_animating(int &char_index, int &doing_nothing) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
update_character_follower(int &char_index, std::vector< int > &followingAsSheep, int &doing_nothing) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
update_character_idle(CharacterExtras *chex, int &doing_nothing) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
update_character_moving(int &char_index, CharacterExtras *chex, int &doing_nothing) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
update_character_walking(CharacterExtras *chex) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
UpdateFollowingExactlyCharacter() (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
UpdateMoveAndAnim(int &char_index, CharacterExtras *chex, std::vector< int > &followingAsSheep) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
view (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
wait (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
walking (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
walkspeed (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
walkspeed_y (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
walkwait (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
walkwaitcounter (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
WriteToFile(Shared::Stream *out) const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
WriteToSavegame(Shared::Stream *out, const CharacterInfo2 &chinfo2) const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
x (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
y (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
z (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |