ScummVM API documentation
AGS3::CharacterInfo Member List

This is the complete list of members for AGS3::CharacterInfo, including all inherited members.

activeinv (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
actx (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
acty (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
animating (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
animspeed (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
baseline (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
blinkframe (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
blinkinterval (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
blinktimer (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
blinkview (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
blocking_height (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
blocking_width (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
defview (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
flags (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
followinfo (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
following (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
frame (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
get_anim_delay() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfoinline
get_anim_forwards() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfoinline
get_anim_repeat() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfoinline
get_baseline() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
get_blocking_bottom() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
get_blocking_top() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
get_effective_walkspeeds(int &walk_speed_x, int &walk_speed_y) const (defined in AGS3::CharacterInfo)AGS3::CharacterInfoinline
get_effective_y() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
has_explicit_light() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfoinline
has_explicit_tint() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfoinline
idle_anim_speed (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
idleleft (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
idletime (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
idleview (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
index_id (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
inv (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
is_animating() const (defined in AGS3::CharacterInfo)AGS3::CharacterInfoinline
loop (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
name (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
on (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
pic_xoffs (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
pic_yoffs (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
prevroom (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
ReadFromFile(Shared::Stream *in, CharacterInfo2 &chinfo2, GameDataVersion data_ver) (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
ReadFromSavegame(Shared::Stream *in, CharacterInfo2 &chinfo2, CharacterSvgVersion save_ver) (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
room (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
scrname (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
set_animating(bool repeat, bool forwards, int delay) (defined in AGS3::CharacterInfo)AGS3::CharacterInfoinline
speech_anim_speed (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
talkcolor (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
talkview (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
thinkview (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
transparency (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
update_character_animating(int &char_index, int &doing_nothing) (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
update_character_follower(int &char_index, std::vector< int > &followingAsSheep, int &doing_nothing) (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
update_character_idle(CharacterExtras *chex, int &doing_nothing) (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
update_character_moving(int &char_index, CharacterExtras *chex, int &doing_nothing) (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
update_character_walking(CharacterExtras *chex) (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
UpdateFollowingExactlyCharacter() (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
UpdateMoveAndAnim(int &char_index, CharacterExtras *chex, std::vector< int > &followingAsSheep) (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
view (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
wait (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
walking (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
walkspeed (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
walkspeed_y (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
walkwait (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
walkwaitcounter (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
WriteToFile(Shared::Stream *out) const (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
WriteToSavegame(Shared::Stream *out, const CharacterInfo2 &chinfo2) const (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
x (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
y (defined in AGS3::CharacterInfo)AGS3::CharacterInfo
z (defined in AGS3::CharacterInfo)AGS3::CharacterInfo