| activeinv (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| actx (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| acty (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| animating (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| animspeed (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| baseline (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| blinkframe (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| blinkinterval (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| blinktimer (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| blinkview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| blocking_height (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| blocking_width (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| defview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| flags (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| followinfo (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| following (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| frame (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| get_anim_delay() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
| get_anim_forwards() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
| get_anim_repeat() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
| get_baseline() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| get_blocking_bottom() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| get_blocking_top() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| get_effective_walkspeeds(int &walk_speed_x, int &walk_speed_y) const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
| get_effective_y() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| has_explicit_light() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
| has_explicit_tint() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
| idle_anim_speed (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| idleleft (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| idletime (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| idleview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| index_id (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| inv (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| is_animating() const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
| loop (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| name (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| on (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| pic_xoffs (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| pic_yoffs (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| prevroom (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| ReadFromFile(Shared::Stream *in, CharacterInfo2 &chinfo2, GameDataVersion data_ver) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| ReadFromSavegame(Shared::Stream *in, CharacterInfo2 &chinfo2, CharacterSvgVersion save_ver) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| room (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| scrname (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| set_animating(bool repeat, bool forwards, int delay) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | inline |
| speech_anim_speed (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| talkcolor (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| talkview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| thinkview (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| transparency (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| update_character_animating(int &char_index, int &doing_nothing) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| update_character_follower(int &char_index, std::vector< int > &followingAsSheep, int &doing_nothing) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| update_character_idle(CharacterExtras *chex, int &doing_nothing) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| update_character_moving(int &char_index, CharacterExtras *chex, int &doing_nothing) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| update_character_walkturning(CharacterExtras *chex) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| UpdateFollowingExactlyCharacter() (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| UpdateMoveAndAnim(int &char_index, CharacterExtras *chex, std::vector< int > &followingAsSheep) (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| view (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| wait (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| walking (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| walkspeed (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| walkspeed_y (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| walkwait (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| walkwaitcounter (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| WriteToFile(Shared::Stream *out) const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| WriteToSavegame(Shared::Stream *out, const CharacterInfo2 &chinfo2) const (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| x (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| y (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |
| z (defined in AGS3::CharacterInfo) | AGS3::CharacterInfo | |