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virtual bool | refreshCurrentScene (bool preservePlayerPlacement)=0 |
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virtual bool | applyCurrentRoomRuntimeMutationsInPlace (bool preservePaletteState)=0 |
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virtual void | syncGlobalTimerEntities (const Common::Array< TimerRecord > &previousTimerRecords)=0 |
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virtual bool | captureDialogueBackdrop (IndexedBitmap &dialogueBackdrop)=0 |
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virtual Common::Error | showCdChangePrompt (int discNumber)=0 |
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virtual Common::Error | runRoomExitCommands ()=0 |
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virtual Common::Error | applyLightingCommand (StartupLightingCommand lightingCommand)=0 |
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virtual void | applyPlayerGotoXZ (int x, int z)=0 |
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virtual Common::Error | runModalShowText (const ResolvedText &modalText)=0 |
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virtual void | resetIdleState ()=0 |
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virtual void | stopPlayerRegionInteraction ()=0 |
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virtual void | startPlayerDefeatSequence (const char *reason, const Common::String &sourceName, int damageType)=0 |
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The documentation for this class was generated from the following file: