ScummVM API documentation
pak.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AWE_PAK_H
23#define AWE_PAK_H
24
25#include "common/file.h"
26
27#include "awe/intern.h"
28
29namespace Awe {
30
31struct PakEntry {
32 char name[32] = { '\0' };
33 uint32 offset = 0;
34 uint32 size = 0;
35};
36
37struct Pak {
38 static const char *FILENAME;
39
40 Common::File _f;
41 PakEntry *_entries = nullptr;
42 int _entriesCount = 0;
43
44 Pak();
45 ~Pak();
46
47 void open(const char *dataPath);
48 void close();
49
50 void readEntries();
51 const PakEntry *find(const char *name);
52 void loadData(const PakEntry *e, uint8 *buf, uint32 *size);
53};
54
55} // namespace Awe
56
57#endif
Definition: file.h:47
Definition: pak.h:31
Definition: pak.h:37