ScummVM API documentation
pak.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AWE_PAK_H
23 #define AWE_PAK_H
24 
25 #include "common/file.h"
26 
27 #include "awe/intern.h"
28 
29 namespace Awe {
30 
31 struct PakEntry {
32  char name[32] = { '\0' };
33  uint32 offset = 0;
34  uint32 size = 0;
35 };
36 
37 struct Pak {
38  static const char *FILENAME;
39 
40  Common::File _f;
41  PakEntry *_entries = nullptr;
42  int _entriesCount = 0;
43 
44  Pak();
45  ~Pak();
46 
47  void open(const char *dataPath);
48  void close();
49 
50  void readEntries();
51  const PakEntry *find(const char *name);
52  void loadData(const PakEntry *e, uint8 *buf, uint32 *size);
53 };
54 
55 } // namespace Awe
56 
57 #endif
In find(In first, In last, const T &v)
Definition: algorithm.h:225
Definition: file.h:47
Definition: pak.h:31
Definition: aifc_player.h:29
Definition: pak.h:37