22 #ifndef SHERLOCK_SCALPEL_INVENTORY_H 23 #define SHERLOCK_SCALPEL_INVENTORY_H 25 #include "sherlock/inventory.h" 46 byte _hotkeysIndexed[8];
72 void putInv(InvSlamMode slamIt);
Definition: scalpel_inventory.h:31
void invCommands(bool slamIt)
void putInv(InvSlamMode slamIt)
int identifyUserButton(int key)
Definition: inventory.h:78
Definition: animation.h:29
Definition: sherlock.h:76
void drawInventory(InvNewMode flag)
void highlight(int index, byte color)