ScummVM API documentation
scalpel_inventory.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SHERLOCK_SCALPEL_INVENTORY_H
23#define SHERLOCK_SCALPEL_INVENTORY_H
24
25#include "sherlock/inventory.h"
26
27#include "common/events.h"
28
29namespace Sherlock {
30
31namespace Scalpel {
32
34public:
36 ~ScalpelInventory() override;
37
38 Common::String _fixedTextExit;
39 Common::String _fixedTextLook;
40 Common::String _fixedTextUse;
41 Common::String _fixedTextGive;
42
43 Common::CustomEventType _actionsIndexed[8];
44
48 void drawInventory(InvNewMode flag);
49
54 void invCommands(bool slamIt);
55
59 void highlight(int index, byte color);
60
64 void refreshInv();
65
69 void putInv(InvSlamMode slamIt);
70
75 void loadInv() override;
76
81};
82
83} // End of namespace Scalpel
84
85} // End of namespace Sherlock
86
87#endif
Definition: str.h:59
Definition: inventory.h:78
Definition: scalpel_inventory.h:33
void highlight(int index, byte color)
int identifyUserButton(Common::CustomEventType action)
void drawInventory(InvNewMode flag)
void putInv(InvSlamMode slamIt)
Definition: sherlock.h:206
uint32 CustomEventType
Definition: events.h:212