ScummVM API documentation
tracer.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_TRACER_H_INCLUDED
28#define ICB_TRACER_H_INCLUDED
29
30#include "engines/icb/game_volume.h"
31#include "engines/icb/p4.h"
32#include "engines/icb/p4_generic.h"
33
34#include "engines/icb/common/px_3drealpoint.h"
35#include "engines/icb/common/px_2drealline.h"
36
37namespace ICB {
38
39class _floor_world;
40
41class _tracer : public _game_volume {
42public:
43 // Definitions used by this class.
44 enum FaceID { NO_FACE, LEFT, RIGHT, FRONT, BACK, TOP, BOTTOM };
45
46 // Default constructor and destructor.
47 inline _tracer() { m_pyBarrierMemFile = NULL; m_nPadding[0] = 0; }
48 virtual inline ~_tracer() { ; }
49
50 // This checks a line through game-world space and returns the point of its first impact.
51 bool8 Trace(const px3DRealPoint &oFrom, const px3DRealPoint &oTo, eBarrierRayType eRayType, px3DRealPoint &oImpact, eBarrierLogicValue eImpactType);
52
53 // Call this before using the tracer, to point it at its barriers.
54 void SetBarrierPointer(LinkedDataFile *pyBarriers) { m_pyBarrierMemFile = pyBarriers; }
55
56 // Call this to give the tracer access to the floor data.
57 void SetFloorsPointer(_floor_world *pFloorWorld) { m_pFloorWorld = pFloorWorld; }
58
59private:
60 LinkedDataFile *m_pyBarrierMemFile; // The memory image of the barrier file.
61 _floor_world *m_pFloorWorld; // The floors data (loaded by the routing code).
62 PXreal m_fXDiff, m_fYDiff, m_fZDiff; // Delta x, y and z for the line we're tracing.
63 PXreal m_fSqrLength; // Square length of the vector we're tracing.
64 bool8 m_bXPositiveGoing; // These 3 get set once for each
65 bool8 m_bYPositiveGoing; // call to the tracer, and indicate
66 bool8 m_bZPositiveGoing; // which way the line is going.
67 uint8 m_nPadding[1];
68
69 // Here I block the use of the default '='.
70 _tracer(const _tracer &t) : _game_volume(t) { ; }
71 void operator=(const _tracer &t) { ; }
72
73 // Private functions used only by this class.
74 void GetBarriersForCube(const _XYZ_index &oCubeIndices, uint32 *oThisCubesBarriers, int32 &nNumBarriers, int32 nExtraSliceIndex) const;
75
76 px3DRealPoint CalculateEntryToNextCube(const px3DRealPoint &oCurrentPoint, const px3DRealPoint &oTo, const _bullet_cube &oThisCube, FaceID &eCubeLeavingFace) const;
77
78 bool8 CheckRayHeightAgainstBarrier(const px3DRealPoint &oFrom, const px3DRealPoint &oTo, const RouteBarrier *pBarrier, px3DRealPoint &o3DImpactPoint) const;
79
80 uint32 FindClosest(const px3DRealPoint &oFrom, px3DRealPoint *oImpactList, uint32 nNumImpacts) const;
81
82 px3DRealPoint CalculateRayIntersectionWithCubeWall(const px3DRealPoint &oCurrentPoint, const px3DRealPoint &oTo, const _bullet_cube &oThisCube, FaceID eLeavingFace) const;
83
84 inline const RouteBarrier *GetBarrier(uint32 i) const;
85};
86
87inline const RouteBarrier *_tracer::GetBarrier(uint32 i) const {
88 RouteBarrier *pBarriers;
89
90 if (!m_pyBarrierMemFile)
91 Fatal_error("No barrier file in _tracer::GetBarrier()");
92
93 pBarriers = (RouteBarrier *)LinkedDataObject::Fetch_item_by_name(m_pyBarrierMemFile, "Data");
94 return &(pBarriers[i]);
95}
96
97extern _tracer *g_oTracer; // Object for doing the plotting of bullets and line-of-sight.
98
99} // End of namespace ICB
100
101#endif // #if !defined( TRACER_H_INCLUDED )
Definition: floors.h:39
Definition: game_volume.h:85
Definition: tracer.h:41
Definition: px_3drealpoint.h:45
Definition: game_volume.h:72
Definition: game_volume.h:55
Definition: px_linkeddatafile.h:53
Definition: px_route_barriers.h:146