add_egg(Obj *egg) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | |
clean(bool keep_obj=true) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | |
EggManager(nuvie_game_t type) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | |
get_egg_list() (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | inline |
get_worktype(const Obj *embryo) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | protected |
is_spawning_actors() const (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | inline |
not_spawning_actors (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | protected |
remove_egg(Obj *egg, bool keep_egg=true) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | |
set_actor_manager(ActorManager *am) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | inline |
set_egg_visibility(bool show_eggs) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | |
set_obj_manager(ObjManager *om) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | inline |
set_spawning_actors(bool spawning) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | inline |
spawn_egg(Obj *egg, uint8 hatch_probability) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | |
spawn_eggs(uint16 x, uint16 y, uint8 z, bool teleport=false) (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | |
~EggManager() (defined in Ultima::Nuvie::EggManager) | Ultima::Nuvie::EggManager | |