This is the complete list of members for hpl::cGame, including all inherited members.
cGame(LowLevelGameSetup *apGameSetup, cSetupVarContainer &aVars) (defined in hpl::cGame) | hpl::cGame | |
cGame(LowLevelGameSetup *apGameSetup, int alWidth, int alHeight, int alBpp, bool abFullscreen, unsigned int alUpdateRate=60, int alMultisampling=0) (defined in hpl::cGame) | hpl::cGame | |
Exit() | hpl::cGame | |
GetAI() | hpl::cGame | |
GetFPS() (defined in hpl::cGame) | hpl::cGame | |
GetFPSUpdateRate() (defined in hpl::cGame) | hpl::cGame | |
GetFrameTime() (defined in hpl::cGame) | hpl::cGame | inline |
GetGameTime() (defined in hpl::cGame) | hpl::cGame | inline |
GetGraphics() | hpl::cGame | |
GetGui() | hpl::cGame | |
GetInput() | hpl::cGame | |
GetLimitFPS() (defined in hpl::cGame) | hpl::cGame | inline |
GetLogicTimer() (defined in hpl::cGame) | hpl::cGame | inline |
GetPhysics() | hpl::cGame | |
GetResources() | hpl::cGame | |
GetScene() | hpl::cGame | |
GetSound() | hpl::cGame | |
GetStepSize() (defined in hpl::cGame) | hpl::cGame | |
GetSystem() | hpl::cGame | |
GetUpdater() | hpl::cGame | |
GetUpdatesPerSec() (defined in hpl::cGame) | hpl::cGame | |
GetUpdateTime() (defined in hpl::cGame) | hpl::cGame | inline |
ResetLogicTimer() (defined in hpl::cGame) | hpl::cGame | |
Run() | hpl::cGame | |
SetFPSUpdateRate(float afSec) (defined in hpl::cGame) | hpl::cGame | |
SetLimitFPS(bool abX) (defined in hpl::cGame) | hpl::cGame | inline |
SetUpdatesPerSec(int alUpdatesPerSec) (defined in hpl::cGame) | hpl::cGame | |
~cGame() (defined in hpl::cGame) | hpl::cGame |