◆ Run()
Starts the game loop. To make stuff run they must be added as updatables..
◆ Exit()
void hpl::cGame::Exit |
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◆ GetScene()
cScene* hpl::cGame::GetScene |
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- Returns
- A pointer to Scene
◆ GetResources()
- Returns
- A pointer to Resources
◆ GetUpdater()
- Returns
- A pointer to the Updater
◆ GetSystem()
- Returns
- A pointer to the System
◆ GetInput()
cInput* hpl::cGame::GetInput |
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- Returns
- A pointer to the Input
◆ GetGraphics()
- Returns
- A pointer to the Graphics
◆ GetSound()
cSound* hpl::cGame::GetSound |
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- Returns
- A pointer to the Sound
◆ GetPhysics()
- Returns
- A pointer to the Physics
◆ GetAI()
cAI* hpl::cGame::GetAI |
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- Returns
- A pointer to the AI
◆ GetGui()
cGui* hpl::cGame::GetGui |
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- Returns
- A pointer to the Gui
The documentation for this class was generated from the following file:
- engines/hpl1/engine/game/Game.h