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| enum | Justify { NONE,
CENTER,
LJUSTIFY,
RJUSTIFY
} |
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void | setDefaults (const TextObjectDefaults *defaults) |
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void | setText (const Common::String &text, bool delaySetup) |
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void | reset () |
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int | getBitmapWidth () const |
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int | getBitmapHeight () const |
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int | getTextCharPosition (int pos) |
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int | getLineX (int line) const |
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int | getLineY (int line) const |
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void | setIsSpeech () |
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void | setBlastDraw () |
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bool | isBlastDraw () |
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const void * | getUserData () const |
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void | setUserData (void *data) |
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const Common::String * | getLines () const |
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int | getNumLines () const |
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const Common::String & | getName () const |
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void | draw () |
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void | update () |
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void | destroy () |
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void | saveState (SaveGame *state) const |
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bool | restoreState (SaveGame *state) |
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int | getStackLevel () |
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void | incStackLevel () |
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void | decStackLevel () |
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void | setId (int id) |
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int | getId () const override |
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int32 | getTag () const override |
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void | setX (int x) |
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int | getX () const |
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void | setY (int y) |
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int | getY () const |
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void | setFont (const Font *font) |
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const Font * | getFont () const |
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void | setFGColor (const Color &fgColor) |
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Color | getFGColor () const |
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void | setJustify (int justify) |
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int | getJustify () const |
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void | setWidth (int width) |
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int | getWidth () const |
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void | setHeight (int height) |
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int | getHeight () const |
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void | setDuration (int duration) |
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int | getDuration () const |
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void | setLayer (int layer) |
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int | getLayer () const |
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void | setCoords (int coords) |
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int | getCoords () const |
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static int32 | getStaticTag () |
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static Pool & | getPool () |
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Common::String | _textID |
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Common::String * | _lines |
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void * | _userData |
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int | _numberLines |
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int | _elapsedTime |
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int | _maxLineWidth |
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bool | _blastDraw |
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bool | _isSpeech |
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bool | _created |
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int | _stackLevel |
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const Font * | _font |
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int | _x |
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int | _y |
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int | _width |
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int | _height |
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int | _justify |
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int | _duration |
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int | _layer |
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int | _coords |
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Color | _fgColor |
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static void | saveStaticState (SaveGame *state) |
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static void | restoreStaticState (SaveGame *state) |
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The documentation for this class was generated from the following file: