ScummVM API documentation
skeleton_anim.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef STARK_MODEL_SKELETON_ANIM_H
23 #define STARK_MODEL_SKELETON_ANIM_H
24 
25 #include "math/quat.h"
26 #include "math/vector3d.h"
27 #include "common/array.h"
28 
29 namespace Stark {
30 
31 class ArchiveReadStream;
32 
36 class SkeletonAnim {
37 public:
38  SkeletonAnim();
39 
40  void createFromStream(ArchiveReadStream *stream);
41 
45  void getCoordForBone(uint32 time, int boneIdx, Math::Vector3d &pos, Math::Quaternion &rot) const;
46 
50  uint32 getLength() const { return _time; }
51 
53  uint32 getBoneCount() const { return _boneAnims.size(); }
54 
55 private:
56  struct AnimKey {
57  uint32 _time;
58  Math::Quaternion _rot;
59  Math::Vector3d _pos;
60  };
61 
62  struct BoneAnim {
64  };
65 
66  uint32 _id, _ver, _u1, _u2, _time;
67 
68  Common::Array<BoneAnim> _boneAnims;
69 };
70 
71 } // End of namespace Stark
72 
73 #endif // STARK_MODEL_SKELETON_ANIM_H
uint32 getLength() const
Definition: skeleton_anim.h:50
Definition: console.h:27
size_type size() const
Definition: array.h:315
Definition: skeleton_anim.h:36
uint32 getBoneCount() const
Definition: skeleton_anim.h:53
void getCoordForBone(uint32 time, int boneIdx, Math::Vector3d &pos, Math::Quaternion &rot) const
Definition: archiveloader.h:46