#include <skeleton_anim.h>
Data structure responsible for skeletal animation of an actor object.
◆ getCoordForBone()
void Stark::SkeletonAnim::getCoordForBone |
( |
uint32 |
time, |
|
|
int |
boneIdx, |
|
|
Math::Vector3d & |
pos, |
|
|
Math::Quaternion & |
rot |
|
) |
| const |
Get the interpolated bone coordinate for a given bone at a given animation timestamp
◆ getLength()
uint32 Stark::SkeletonAnim::getLength |
( |
| ) |
const |
|
inline |
Get total animation length (in ms)
◆ getBoneCount()
uint32 Stark::SkeletonAnim::getBoneCount |
( |
| ) |
const |
|
inline |
The number of bones a skeleton must have to play this animation
The documentation for this class was generated from the following file: