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virtual bool | loadFiles ()=0 |
| load/init game's data files
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virtual bool | startGame ()=0 |
| initialize new game
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virtual bool | startInitialUsecode (int saveSlot=-1)=0 |
| start initial usecode
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virtual void | writeSaveInfo (Common::WriteStream *ws)=0 |
| write game-specific savegame info (avatar stats, equipment, ...)
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virtual ProcId | playIntroMovie (bool fade)=0 |
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virtual ProcId | playEndgameMovie (bool fade)=0 |
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virtual void | playCredits ()=0 |
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virtual void | playQuotes ()=0 |
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virtual void | playDemoScreen ()=0 |
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| INTRINSIC (I_playEndgame) |
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| INTRINSIC (I_playCredits) |
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| INTRINSIC (I_playDemoScreen) |
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The documentation for this class was generated from the following file:
- engines/ultima/ultima8/games/game.h