22 #ifndef ULTIMA8_WORLD_COORDUTILS_H 23 #define ULTIMA8_WORLD_COORDUTILS_H 25 #include "ultima/ultima8/ultima8.h" 34 static inline void World_ToUsecodeXY(T &x, T &y) {
35 if (GAME_IS_CRUSADER) {
45 static inline void World_FromUsecodeXY(T &x, T &y) {
46 if (GAME_IS_CRUSADER) {
56 static inline T World_ToUsecodeCoord(T v) {
67 static inline T World_FromUsecodeCoord(T v) {
77 #endif // ULTIMA8_WORLD_COORDUTILS_H Definition: detection.h:27