22#ifndef ULTIMA8_WORLD_COORDUTILS_H
23#define ULTIMA8_WORLD_COORDUTILS_H
25#include "ultima/ultima8/ultima8.h"
34static inline void World_ToUsecodeXY(T &x, T &y) {
35 if (GAME_IS_CRUSADER) {
45static inline void World_FromUsecodeXY(T &x, T &y) {
46 if (GAME_IS_CRUSADER) {
56static inline T World_ToUsecodeCoord(T v) {
67static inline T World_FromUsecodeCoord(T v) {