ScummVM API documentation
game_script.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_GAME_SCRIPT
28#define ICB_GAME_SCRIPT
29
30#include "engines/icb/common/px_common.h"
31
32namespace ICB {
33
35
36public:
37 bool8 running_from_game_script;
38
39 uint8 *buf;
40 char cluster[ENGINE_STRING_LEN];
41 char fname[ENGINE_STRING_LEN];
42 uint32 fn_hash;
43 uint32 cluster_hash;
44
45 uint32 pc;
46
47 void Restart_game_script();
48
49 bool8 Init_game_script();
50
51 void Run_to_bookmark(const char *name);
52
53 void Process_game_script();
54
55 void Fetch_next_param(char *p);
56
57 bool8 Running_from_gamescript();
58
59 void Fetch_next_line();
60};
61
62} // End of namespace ICB
63
64#endif
Definition: game_script.h:34