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void | Restart_game_script () |
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bool8 | Init_game_script () |
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void | Run_to_bookmark (const char *name) |
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void | Process_game_script () |
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void | Fetch_next_param (char *p) |
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bool8 | Running_from_gamescript () |
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void | Fetch_next_line () |
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bool8 | running_from_game_script |
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uint8 * | buf |
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char | cluster [ENGINE_STRING_LEN] |
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char | fname [ENGINE_STRING_LEN] |
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uint32 | fn_hash |
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uint32 | cluster_hash |
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uint32 | pc |
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The documentation for this class was generated from the following file: