ScummVM API documentation
Wage::WageEngine Member List

This is the complete list of members for Wage::WageEngine, including all inherited members.

_aim (defined in Wage::WageEngine)Wage::WageEngine
_commandWasQuick (defined in Wage::WageEngine)Wage::WageEngine
_defaultSaveDescritpion (defined in Wage::WageEngine)Wage::WageEngine
_defaultSaveSlot (defined in Wage::WageEngine)Wage::WageEngine
_eventManEngineprotected
_gui (defined in Wage::WageEngine)Wage::WageEngine
_inputText (defined in Wage::WageEngine)Wage::WageEngine
_isGameOver (defined in Wage::WageEngine)Wage::WageEngine
_lastScene (defined in Wage::WageEngine)Wage::WageEngine
_loopCount (defined in Wage::WageEngine)Wage::WageEngine
_mainMenuDialogEngineprotected
_mixerEngine
_monster (defined in Wage::WageEngine)Wage::WageEngine
_offer (defined in Wage::WageEngine)Wage::WageEngine
_opponentAim (defined in Wage::WageEngine)Wage::WageEngine
_restartRequested (defined in Wage::WageEngine)Wage::WageEngine
_rnd (defined in Wage::WageEngine)Wage::WageEngine
_running (defined in Wage::WageEngine)Wage::WageEngine
_saveFileManEngineprotected
_shouldQuit (defined in Wage::WageEngine)Wage::WageEngine
_soundQueue (defined in Wage::WageEngine)Wage::WageEngine
_soundToPlay (defined in Wage::WageEngine)Wage::WageEngine
_systemEngine
_targetNameEngineprotected
_temporarilyHidden (defined in Wage::WageEngine)Wage::WageEngine
_timerEngineprotected
_turn (defined in Wage::WageEngine)Wage::WageEngine
_world (defined in Wage::WageEngine)Wage::WageEngine
aboutDialog() (defined in Wage::WageEngine)Wage::WageEngine
appendObjNames(Common::String &str, const ObjArray &objs) (defined in Wage::WageEngine)Wage::WageEngine
appendText(const char *str) (defined in Wage::WageEngine)Wage::WageEngine
applyGameSettings()Engineinlinevirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideWage::WageEnginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideWage::WageEnginevirtual
defaultSyncSoundSettings()Engineprotected
encounter(Chr *player, Chr *chr) (defined in Wage::WageEngine)Wage::WageEngine
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
flipMute()Enginevirtual
gameOver() (defined in Wage::WageEngine)Wage::WageEngine
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getFeatures() (defined in Wage::WageEngine)Wage::WageEngine
getGameFile() const (defined in Wage::WageEngine)Wage::WageEngine
getGroundItemsList(Scene *scene) (defined in Wage::WageEngine)Wage::WageEngine
getMetaEngine() constEngineinline
getMetaEngineDetection()Enginestatic
getMonster() (defined in Wage::WageEngine)Wage::WageEngine
getOffer() (defined in Wage::WageEngine)Wage::WageEngine
getOrCreateDebugger()Engine
getPercentMessage(double percent) (defined in Wage::WageEngine)Wage::WageEngine
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getSceneByName(Common::String &location) (defined in Wage::WageEngine)Wage::WageEngine
getTargetName() (defined in Wage::WageEngine)Wage::WageEngineinline
getTimerManager()Engineinline
getTotalPlayTime() constEngine
handleAcceptCommand() (defined in Wage::WageEngine)Wage::WageEngine
handleAimCommand(const char *target) (defined in Wage::WageEngine)Wage::WageEngine
handleAttack(Obj *weapon) (defined in Wage::WageEngine)Wage::WageEngine
handleAutoSave()Engine
handleDropCommand(const char *target) (defined in Wage::WageEngine)Wage::WageEngine
handleInventoryCommand() (defined in Wage::WageEngine)Wage::WageEngine
handleLookCommand() (defined in Wage::WageEngine)Wage::WageEngine
handleMoveCommand(Directions dir, const char *dirName) (defined in Wage::WageEngine)Wage::WageEngine
handleOfferCommand(const char *target) (defined in Wage::WageEngine)Wage::WageEngine
handleRestCommand() (defined in Wage::WageEngine)Wage::WageEngine
handleStatusCommand() (defined in Wage::WageEngine)Wage::WageEngine
handleTakeCommand(const char *target) (defined in Wage::WageEngine)Wage::WageEngine
handleWearCommand(const char *target) (defined in Wage::WageEngine)Wage::WageEngine
hasFeature(EngineFeature f) const overrideWage::WageEnginevirtual
initializePath(const Common::FSNode &gamePath)Enginevirtual
isDataAndCDAudioReadFromSameCD()Engine
isPaused() constEngineinline
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameDialog()Engine
loadGameState(int slot) overrideWage::WageEnginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
onMove(Designed *what, Designed *from, Designed *to) (defined in Wage::WageEngine)Wage::WageEngine
openMainMenuDialog()Engine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
playSound(Common::String soundName) (defined in Wage::WageEngine)Wage::WageEngine
pollEvent(Common::Event &event) (defined in Wage::WageEngine)Wage::WageEngine
printPlayerCondition(Chr *player) (defined in Wage::WageEngine)Wage::WageEngine
processEvents() (defined in Wage::WageEngine)Wage::WageEngine
processTurn(Common::String *textInput, Designed *clickInput) (defined in Wage::WageEngine)Wage::WageEngine
quitGame()Enginestatic
redrawScene() (defined in Wage::WageEngine)Wage::WageEngine
regen() (defined in Wage::WageEngine)Wage::WageEngine
run() overrideWage::WageEnginevirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAutosaveIfEnabled()Engine
saveDialog() (defined in Wage::WageEngine)Wage::WageEngine
saveGame() (defined in Wage::WageEngine)Wage::WageEngine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideWage::WageEnginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
scummVMSaveLoadDialog(bool isSave) (defined in Wage::WageEngine)Wage::WageEngine
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setMenu(Common::String soundName) (defined in Wage::WageEngine)Wage::WageEngine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setTotalPlayTime(uint32 time=0)Engine
shouldQuit()Enginestatic
syncSoundSettings()Enginevirtual
takeObj(Obj *obj) (defined in Wage::WageEngine)Wage::WageEngine
tryAttack(const Obj *weapon, const Common::String &input) (defined in Wage::WageEngine)Wage::WageEngine
updateSoundTimerForScene(Scene *scene, bool firstTime) (defined in Wage::WageEngine)Wage::WageEngine
WageEngine(OSystem *syst, const ADGameDescription *gameDesc) (defined in Wage::WageEngine)Wage::WageEngine
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
wearObj(Obj *o, int pos) (defined in Wage::WageEngine)Wage::WageEngine
~Engine()Enginevirtual
~WageEngine() override (defined in Wage::WageEngine)Wage::WageEngine