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| WageEngine (OSystem *syst, const ADGameDescription *gameDesc) |
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| bool | hasFeature (EngineFeature f) const override |
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| Common::Error | run () override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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const char * | getGameFile () const |
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void | processTurn (Common::String *textInput, Designed *clickInput) |
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void | regen () |
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const char * | getTargetName () |
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bool | pollEvent (Common::Event &event) |
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void | takeObj (Obj *obj) |
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bool | handleMoveCommand (Directions dir, const char *dirName) |
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bool | handleLookCommand () |
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Common::String * | getGroundItemsList (Scene *scene) |
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void | appendObjNames (Common::String &str, const ObjArray &objs) |
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bool | handleInventoryCommand () |
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bool | handleStatusCommand () |
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bool | handleRestCommand () |
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bool | handleAcceptCommand () |
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bool | handleTakeCommand (const char *target) |
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bool | handleDropCommand (const char *target) |
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bool | handleAimCommand (const char *target) |
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bool | handleWearCommand (const char *target) |
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bool | handleOfferCommand (const char *target) |
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void | wearObj (Obj *o, int pos) |
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bool | tryAttack (const Obj *weapon, const Common::String &input) |
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bool | handleAttack (Obj *weapon) |
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void | printPlayerCondition (Chr *player) |
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const char * | getPercentMessage (double percent) |
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void | doClose () |
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void | playSound (Common::String soundName, bool blocking=true) |
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void | updateSoundTimerForScene (Scene *scene, bool firstTime) |
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void | setMenu (Common::String soundName) |
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void | appendText (const char *str) |
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void | sayText (const Common::U32String &str, Common::TextToSpeechManager::Action action=Common::TextToSpeechManager::INTERRUPT_NO_REPEAT) const |
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void | sayText (const Common::String &str, Common::TextToSpeechManager::Action action=Common::TextToSpeechManager::INTERRUPT_NO_REPEAT) const |
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Obj * | getOffer () |
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Chr * | getMonster () |
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void | processEvents () |
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Scene * | getSceneByName (Common::String &location) |
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void | onMove (Designed *what, Designed *from, Designed *to) |
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void | encounter (Chr *player, Chr *chr) |
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void | redrawScene () |
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void | saveGame () |
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uint32 | getFeatures () |
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| Common::Error | loadGameState (int slot) override |
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| Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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bool | scummVMSaveLoadDialog (bool isSave) |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | syncSoundSettings () |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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