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float | x |
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float | y |
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int | spriteset |
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int | x1 |
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int | y1 |
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int | x2 |
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int | y2 |
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int | attitude |
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int | hp |
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int | maxhp |
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int | item1 |
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int | item2 |
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int | item3 |
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int | script |
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float | frame |
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float | frame2 |
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int | cframe |
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bool | onMap |
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int | ticks |
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int | pause |
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int | shake |
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int | movementmode |
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int | walkdir |
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float | walkspd |
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int | movingdir |
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bool | moving |
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bool | attacking |
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float | attackframe |
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int | cattackframe |
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float | attackspd |
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int | attackdelay |
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int | attacknext |
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int | attackattempt |
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int | spellDamage |
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int | attackDamage |
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BodySection | bodysection [31] |
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float | swayAngle |
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float | swaySpeed |
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float | headTargetX [4] |
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float | headTargetY [4] |
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int | castPause |
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int | attacknext2 [4] |
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bool | attacking2 [4] |
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int | attackframe2 [4] |
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float | floating |
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The documentation for this struct was generated from the following file: