|
float | x |
|
float | y |
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int | spriteset |
|
int | x1 |
|
int | y1 |
|
int | x2 |
|
int | y2 |
|
int | attitude |
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int | hp |
|
int | maxhp |
|
int | item1 |
|
int | item2 |
|
int | item3 |
|
int | script |
|
float | frame |
|
float | frame2 |
|
int | cframe |
|
bool | onMap |
|
int | ticks |
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int | pause |
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int | shake |
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int | movementmode |
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int | walkdir |
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float | walkspd |
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int | movingdir |
|
bool | moving |
|
bool | attacking |
|
float | attackframe |
|
int | cattackframe |
|
float | attackspd |
|
int | attackdelay |
|
int | attacknext |
|
int | attackattempt |
|
int | spellDamage |
|
int | attackDamage |
|
BodySection | bodysection [31] |
|
float | swayAngle |
|
float | swaySpeed |
|
float | headTargetX [4] |
|
float | headTargetY [4] |
|
int | castPause |
|
int | attacknext2 [4] |
|
bool | attacking2 [4] |
|
int | attackframe2 [4] |
|
float | floating |
|
The documentation for this struct was generated from the following file: