ScummVM API documentation
script_move.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_SCRIPTMOVE_H
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#define TWINE_SCRIPTMOVE_H
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#include "common/scummsys.h"
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#include "twine/scene/actor.h"
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namespace
TwinE
{
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struct
MoveScriptContext
{
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int32 actorIdx;
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ActorStruct
*actor;
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int32 numRepeatSample = 1;
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Common::MemorySeekableReadWriteStream
stream;
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MoveScriptContext
(int32 _actorIdx,
ActorStruct
*_actor) : actorIdx(_actorIdx), actor(_actor), stream(actor->_ptrTrack, actor->_moveScriptSize) {
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assert(actor->_offsetTrack >= 0);
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stream.
skip
(actor->_offsetTrack);
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}
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void
undo(int32 bytes) {
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assert(bytes >= 0);
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// the additional 1 byte is for the opcode
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stream.rewind(bytes + 1);
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}
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};
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typedef
int32 ScriptMoveFunc(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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struct
ScriptMoveFunction
{
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const
char
*name;
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ScriptMoveFunc *
function
;
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};
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class
ScriptMove
{
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private
:
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TwinEEngine
*_engine;
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const
ScriptMoveFunction
* _functionMap;
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size_t
_functionMapSize;
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public
:
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static
int32 mEMPTY(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mEND(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mNOP(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mBODY(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mANIM(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mGOTO_POINT(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mWAIT_ANIM(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mLOOP(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mANGLE(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mPOS_POINT(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mLABEL(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mGOTO(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mSTOP(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mGOTO_SYM_POINT(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mWAIT_NUM_ANIM(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mSAMPLE(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mGOTO_POINT_3D(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mSPEED(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mBACKGROUND(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mWAIT_NUM_SECOND(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mNO_BODY(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mBETA(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mOPEN_GENERIC(
TwinEEngine
*engine,
MoveScriptContext
&ctx, int32 angle);
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static
int32 mOPEN_LEFT(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mOPEN_RIGHT(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mOPEN_UP(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mOPEN_DOWN(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mCLOSE(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mWAIT_DOOR(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mSAMPLE_RND(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mSAMPLE_ALWAYS(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mSAMPLE_STOP(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mPLAY_FLA(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mREPEAT_SAMPLE(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mSIMPLE_SAMPLE(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mFACE_HERO(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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static
int32 mANGLE_RND(
TwinEEngine
*engine,
MoveScriptContext
&ctx);
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public
:
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ScriptMove
(
TwinEEngine
*engine,
const
ScriptMoveFunction
* functionMap,
size_t
entries);
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virtual
~
ScriptMove
() {}
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void
doTrack(int32 actorIdx);
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};
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}
// namespace TwinE
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#endif
TwinE::ActorStruct
Definition:
actor.h:143
Common::MemorySeekableReadWriteStream
Definition:
memstream.h:394
TwinE::MoveScriptContext
Definition:
script_move.h:30
TwinE::ScriptMove
Definition:
script_move.h:59
TwinE::TwinEEngine
Definition:
twine.h:207
TwinE
Definition:
achievements_tables.h:27
Common::SeekableReadStream::skip
virtual bool skip(uint32 offset)
Definition:
stream.h:793
TwinE::ScriptMoveFunction
Definition:
script_move.h:54
engines
twine
script
script_move.h
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