ScummVM API documentation
ui_component.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_UI_COMPONENT_H
23 #define BLADERUNNER_UI_COMPONENT_H
24 
25 namespace Common{
26 struct KeyState;
27 struct Event;
28 }
29 
30 namespace Graphics {
31 struct Surface;
32 }
33 
34 namespace BladeRunner {
35 
36 class BladeRunnerEngine;
37 
38 typedef void UIComponentCallback(void *callbackData, void *source);
39 
40 class UIComponent {
41 protected:
42  BladeRunnerEngine *_vm;
43 
44 public:
46  _vm = vm;
47  }
48 
49  virtual ~UIComponent() {}
50 
51  virtual void draw(Graphics::Surface &surface) {}
52 
53  virtual void handleMouseMove(int mouseX, int mouseY) {}
54  virtual void handleMouseDown(bool alternateButton) {}
55  virtual void handleMouseUp(bool alternateButton) {}
56  virtual void handleMouseScroll(int direction) {} // Added by ScummVM team
57  virtual void handleKeyUp(const Common::KeyState &kbd) {}
58  virtual void handleKeyDown(const Common::KeyState &kbd) {}
59  virtual void handleCustomEventStop(const Common::Event &evt) {}
60  virtual void handleCustomEventStart(const Common::Event &evt) {}
61 };
62 
63 } // End of namespace BladeRunner
64 
65 #endif
Definition: surface.h:67
Definition: actor.h:31
Definition: events.h:199
Definition: algorithm.h:29
Definition: formatinfo.h:28
Definition: keyboard.h:294
Definition: ui_component.h:40
Definition: bladerunner.h:113