ScummVM API documentation
Grim::Layer Member List

This is the complete list of members for Grim::Layer, including all inherited members.

advanceFrame(int num) (defined in Grim::Layer)Grim::Layer
draw() (defined in Grim::Layer)Grim::Layer
getId() const override (defined in Grim::PoolObject< Layer >)Grim::PoolObject< Layer >virtual
getPool() (defined in Grim::PoolObject< Layer >)Grim::PoolObject< Layer >static
getSortOrder() const (defined in Grim::Layer)Grim::Layerinline
getStaticTag() (defined in Grim::Layer)Grim::Layerinlinestatic
getTag() const override (defined in Grim::PoolObject< Layer >)Grim::PoolObject< Layer >inlinevirtual
Layer() (defined in Grim::Layer)Grim::Layer
Layer(const Common::String &filename, int sortOrder) (defined in Grim::Layer)Grim::Layer
PoolObject() (defined in Grim::PoolObject< Layer >)Grim::PoolObject< Layer >protected
restoreState(SaveGame *state) (defined in Grim::Layer)Grim::Layer
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< Layer >)Grim::PoolObject< Layer >inlineprotectedstatic
saveState(SaveGame *state) (defined in Grim::Layer)Grim::Layer
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< Layer >)Grim::PoolObject< Layer >inlineprotectedstatic
setFrame(int frame) (defined in Grim::Layer)Grim::Layer
setId(int id) (defined in Grim::PoolObject< Layer >)Grim::PoolObject< Layer >
setSortOrder(int order) (defined in Grim::Layer)Grim::Layer
~Layer() (defined in Grim::Layer)Grim::Layer
~PoolObject() (defined in Grim::PoolObject< Layer >)Grim::PoolObject< Layer >virtual
~PoolObjectBase() (defined in Grim::PoolObjectBase)Grim::PoolObjectBaseinlinevirtual