This is the complete list of members for Grim::Layer, including all inherited members.
advanceFrame(int num) (defined in Grim::Layer) | Grim::Layer | |
draw() (defined in Grim::Layer) | Grim::Layer | |
getId() const override (defined in Grim::PoolObject< Layer >) | Grim::PoolObject< Layer > | virtual |
getPool() (defined in Grim::PoolObject< Layer >) | Grim::PoolObject< Layer > | static |
getSortOrder() const (defined in Grim::Layer) | Grim::Layer | inline |
getStaticTag() (defined in Grim::Layer) | Grim::Layer | inlinestatic |
getTag() const override (defined in Grim::PoolObject< Layer >) | Grim::PoolObject< Layer > | inlinevirtual |
Layer() (defined in Grim::Layer) | Grim::Layer | |
Layer(const Common::String &filename, int sortOrder) (defined in Grim::Layer) | Grim::Layer | |
PoolObject() (defined in Grim::PoolObject< Layer >) | Grim::PoolObject< Layer > | protected |
restoreState(SaveGame *state) (defined in Grim::Layer) | Grim::Layer | |
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< Layer >) | Grim::PoolObject< Layer > | inlineprotectedstatic |
saveState(SaveGame *state) (defined in Grim::Layer) | Grim::Layer | |
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< Layer >) | Grim::PoolObject< Layer > | inlineprotectedstatic |
setFrame(int frame) (defined in Grim::Layer) | Grim::Layer | |
setId(int id) (defined in Grim::PoolObject< Layer >) | Grim::PoolObject< Layer > | |
setSortOrder(int order) (defined in Grim::Layer) | Grim::Layer | |
~Layer() (defined in Grim::Layer) | Grim::Layer | |
~PoolObject() (defined in Grim::PoolObject< Layer >) | Grim::PoolObject< Layer > | virtual |
~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |