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| Layer (const Common::String &filename, int sortOrder) |
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void | draw () |
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void | setFrame (int frame) |
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void | setSortOrder (int order) |
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void | advanceFrame (int num) |
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int | getSortOrder () const |
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void | saveState (SaveGame *state) |
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void | restoreState (SaveGame *state) |
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void | setId (int id) |
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int | getId () const override |
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int32 | getTag () const override |
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static int32 | getStaticTag () |
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static Pool & | getPool () |
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static void | saveStaticState (SaveGame *state) |
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static void | restoreStaticState (SaveGame *state) |
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The documentation for this class was generated from the following file: