ScummVM API documentation
room403.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM403_H
23 #define M4_RIDDLE_ROOMS_SECTION4_ROOM403_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room403 : public Room {
32 private:
33  machine *_bell = nullptr;
34  int _val1 = 0;
35  int _ripleyTrigger = -1;
36  int _val3 = 0;
37  int _wolfTrigger = -1;
38  int _val5 = 0;
39  int _ripleyMode = 0;
40  int _ripleyShould = 0;
41  int _wolfMode = 0;
42  int _wolfShould = 0;
43  int _ladderMode = 0;
44  Common::String _sound1;
45  int _val12 = 0;
46  int _val13 = 0;
47  int _plank = 0;
48  machine *_ventClosed = nullptr;
49  machine *_edger = nullptr;
50  machine *_ladder = nullptr;
51  machine *_board = nullptr;
52  machine *_wolfie = nullptr;
53  machine *_ripOnLadder = nullptr;
54  int _ripClimbsLadder = 0;
55  int _safariShadow = 0;
56  int _wolfTurnTalk = 0;
57  int _wolfTurnHand = 0;
58  int _wolfTalkLeave = 0;
59  int _ripTalkPay = 0;
60  int _wolfEdger = 0;
61  int _ripLegUp = 0;
62  int _ripTurtle = 0;
63  int _noTreat = 0;
64  bool _flag1 = false;
65  bool _flag2 = false;
66  bool _flag3 = 0;
67  int _ripRingsBell = 0;
68  machine *_wolfWalker = nullptr;
69  int _wolfAdmonish = 0;
70  int _ripHeadTurn = 0;
71  int _ripMedReach = 0;
72  int _series1 = 0;
73  int _ripPutBoard = 0;
74  machine *_ripTalksWolf = nullptr;
75  int _ripPlankEdger = 0;
76  machine *_wolfJustSo = nullptr;
77  int _wolfIndicatesTomb = 0;
78  int _turtlePopup = 0;
79 
80  void conv403a();
81  void conv403a1();
82  void edgerBell();
83  void plankUrn();
84  bool edgerUrn();
85  bool stepLadderTomb();
86  bool takePlank();
87  bool takeEdger();
88  bool takeStepLadder();
89  void takeStepLadder_();
90  void useJournal();
91  void playNum1(int num);
92  void playNum2(int num);
93 
94 public:
95  Room403() : Room() {}
96  ~Room403() override {}
97 
98  void init() override;
99  void daemon() override;
100  void pre_parser() override;
101  void parser() override;
102  void syncGame(Common::Serializer &s) override;
103 };
104 
105 } // namespace Rooms
106 } // namespace Riddle
107 } // namespace M4
108 
109 #endif
Definition: ws_machine.h:153
Definition: str.h:59
Definition: serializer.h:79
Definition: database.h:28
Definition: room.h:39
Definition: room403.h:31