ScummVM API documentation
vabsound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DRAGONS_VABSOUND_H
23#define DRAGONS_VABSOUND_H
24
25#include "common/scummsys.h"
26
27namespace Common {
28 class SeekableReadStream;
29}
30
31namespace Audio {
32 class AudioStream;
33}
34
35namespace Dragons {
36class DragonsEngine;
37
38#define DRAGONS_VAB_NUM_PROG_ATTRS 128
39
40struct VabHeader {
41 char magic[4];
42
43 uint32 version;
44 uint32 vabId;
45 uint32 waveformSize;
46
47 uint16 reserved0;
48 uint16 numPrograms;
49 uint16 numTones;
50 uint16 numVAG;
51
52 uint8 masterVolume;
53 uint8 masterPan;
54 uint8 bankAttr1;
55 uint8 bankAttr2;
56
57 uint32 reserved1;
58};
59
61 uint8 tones;
62 uint8 mvol;
63 uint8 prior;
64 uint8 mode;
65 uint8 mpan;
66 uint8 reserved0;
67 uint16 attr;
68 uint32 reserved1;
69 uint32 reserved2;
70};
71
73 uint8 prior;
74 uint8 mode;
75 uint8 vol;
76 uint8 pan;
77 uint8 center;
78 uint8 shift;
79 uint8 min;
80 uint8 max;
81 uint8 vibW;
82 uint8 vibT;
83 uint8 porW;
84 uint8 porT;
85 uint8 pbmin;
86 uint8 pbmax;
87 uint8 reserved1;
88 uint8 reserved2;
89 uint16 adsr1;
90 uint16 adsr2;
91 int16 prog;
92 int16 vag;
93 int16 reserved[4];
94};
95
96class VabSound {
97public:
103
111
112 ~VabSound();
113
114 bool hasSound(uint16 program, uint16 key);
115 Audio::AudioStream *getAudioStream(uint16 program, uint16 key);
116
117private:
118 byte *_vbData;
119
120 VabHeader _header;
121 VabProgramAttr _programAttrs[DRAGONS_VAB_NUM_PROG_ATTRS];
122 VabToneAttr *_toneAttrs;
123
124 uint32 _vagSizes[0x100];
125 uint32 _vagOffsets[0x100];
126
127 void loadHeader(Common::SeekableReadStream *vhData);
128 void loadProgramAttributes(Common::SeekableReadStream *vhData);
129 void loadToneAttributes(Common::SeekableReadStream *vhData);
130
131 int16 getVagID(uint16 program, uint16 key);
132 int16 getBaseToneKey(uint16 program, uint16 key);
133
134 int getAdjustedSampleRate(int16 desiredKey, int16 baseToneKey);
135};
136
137} // End of namespace Dragons
138
139#endif //DRAGONS_VABSOUND_H
Definition: audiostream.h:50
Definition: stream.h:745
Definition: dragons.h:166
Definition: vabsound.h:96
VabSound(Common::SeekableReadStream *vhData, Common::SeekableReadStream *vbData)
VabSound(Common::SeekableReadStream *msfData, const DragonsEngine *_vm)
Definition: system.h:39
Definition: algorithm.h:29
Definition: vabsound.h:40
Definition: vabsound.h:60
Definition: vabsound.h:72