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Lure::Game Class Reference

Public Member Functions

void saveToStream (Common::WriteStream *stream)
 
void loadFromStream (Common::ReadStream *stream)
 
void tick ()
 
void tickCheck ()
 
void nextFrame ()
 
void execute ()
 
void setState (uint8 flags)
 
bool & preloadFlag ()
 
bool & debugFlag ()
 
bool fastTextFlag ()
 
bool soundFlag ()
 
void doDebugMenu ()
 
void doShowCredits ()
 
void doQuit ()
 
void doRestart ()
 
void doTextSpeed ()
 
void doSound ()
 

Static Public Member Functions

static bool isCreated ()
 
static GamegetReference ()
 

The documentation for this class was generated from the following file: