22#ifndef IMGUI_IMGUI_UTILS_H
23#define IMGUI_IMGUI_UTILS_H
25#include "backends/imgui/IconsMaterialSymbols.h"
27#ifndef IMGUI_DEFINE_MATH_OPERATORS
28#define IMGUI_DEFINE_MATH_OPERATORS
31#include "backends/imgui/imgui.h"
32#include "graphics/palette.h"
37bool InputInt(
const char *label, INT *v,
int step = 1,
int step_fast = 100, ImGuiInputTextFlags flags = 0) {
39 if (ImGui::InputInt(label, &tmp, step, step_fast, flags)) {
46void Boolean(
bool val);
48bool toggleButton(
const char *label,
bool *p_value,
bool inverse =
false);
Simple class for handling a palette data.
Definition: palette.h:61
Definition: atari-screen.h:42