#include <display_client.h>
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void | clear () |
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bool | allocate () |
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void | deallocate () |
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void | clear () |
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void | setPixelFormats (PSPPixelFormat::Type paletteType, PSPPixelFormat::Type bufferType) |
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void | setNumOfEntries (uint32 num) |
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uint32 | getNumOfEntries () const |
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uint32 | getSizeInBytes () const |
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void | set (byte *values) |
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void | setPartial (const byte *colors, uint start, uint num, bool supportsAlpha=false) |
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void | getPartial (byte *colors, uint start, uint num) const |
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uint32 | getRawColorAt (uint32 position) const |
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uint32 | getRGBAColorAt (uint32 position) const |
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void | setSingleColorRGBA (uint32 num, byte r, byte g, byte b, byte a) |
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void | setColorPositionAlpha (uint32 position, bool alpha) |
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const byte * | getRawValues () const |
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byte * | getRawValues () |
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bool | isAllocated () const |
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PSPPixelFormat::Type | getPixelFormat () const |
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void | print (uint32 numToPrint=0) |
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uint16 *const | tt = reinterpret_cast<uint16*>(_data) |
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_RGB *const | falcon = reinterpret_cast<_RGB*>(_data) |
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int | entries = 0 |
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byte * | _values |
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uint32 | _numOfEntries |
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PSPPixelFormat | _pixelFormat |
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Universal PSP Palette class Use this in any class that wishes to draw to the PSP screen. Use together with GuRenderer
The documentation for this class was generated from the following files: