ScummVM API documentation
animation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TEENAGENT_ANIMATION_H
23 #define TEENAGENT_ANIMATION_H
24 
25 #include "common/stream.h"
26 #include "teenagent/surface.h"
27 
28 namespace TeenAgent {
29 
30 class Animation {
31 public:
32  uint16 id, x, y;
33  bool loop, paused, ignore;
34 
35  enum Type {kTypeLan, kTypeVaria, kTypeInventory};
36 
37  Animation();
38  ~Animation();
39 
40  void load(Common::SeekableReadStream &, Type type = kTypeLan);
41  void free();
42 
43  Surface *firstFrame();
44  Surface *currentFrame(int dt);
45  uint16 currentIndex() const { return index; }
46  void resetIndex() { index = 0; }
47 
48  bool empty() const { return frames == NULL; }
49  void restart();
50 
51  //uint16 width() const { return frames? frames[0].w: 0; }
52  //uint16 height() const { return frames? frames[0].h: 0; }
53 
54 protected:
55  byte *data;
56  uint16 dataSize;
57 
58  uint16 framesCount;
59  Surface *frames;
60  uint16 index;
61 };
62 
63 } // End of namespace TeenAgent
64 
65 #endif
Definition: stream.h:745
Definition: animation.h:30
Definition: actor.h:29
Definition: surface.h:34