ScummVM API documentation
animation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TEENAGENT_ANIMATION_H
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#define TEENAGENT_ANIMATION_H
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#include "common/stream.h"
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#include "teenagent/surface.h"
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namespace
TeenAgent
{
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class
Animation
{
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public
:
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uint16 id, x, y;
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bool
loop, paused, ignore;
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enum
Type {kTypeLan, kTypeVaria, kTypeInventory};
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Animation
();
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~
Animation
();
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void
load(
Common::SeekableReadStream
&, Type type = kTypeLan);
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void
free();
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Surface
*firstFrame();
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Surface
*currentFrame(
int
dt);
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uint16 currentIndex()
const
{
return
index; }
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void
resetIndex() { index = 0; }
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bool
empty()
const
{
return
frames == NULL; }
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void
restart();
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//uint16 width() const { return frames? frames[0].w: 0; }
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//uint16 height() const { return frames? frames[0].h: 0; }
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protected
:
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byte *data;
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uint16 dataSize;
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uint16 framesCount;
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Surface
*frames;
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uint16 index;
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};
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}
// End of namespace TeenAgent
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#endif
Common::SeekableReadStream
Definition:
stream.h:745
TeenAgent::Animation
Definition:
animation.h:30
TeenAgent
Definition:
actor.h:29
TeenAgent::Surface
Definition:
surface.h:34
engines
teenagent
animation.h
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