ScummVM API documentation
text.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef STARTREK_TEXT_H
23#define STARTREK_TEXT_H
24
25#include "common/language.h"
26
27namespace StarTrek {
28
29// The type to use for text references (values of "GameStringIDs" enum).
30// NOTE: if this typedef is changed, certain lines in "saveload.cpp" would also need to be
31// changed. Better to leave this as-is.
32typedef int32 TextRef;
33
34// Text that's loaded from "GROUND.TXT". First 0x40 pieces of text are for items.
35// TODO: Floppy version has different numbers for this.
36enum GroundTextIDs {
37 // Generic "perform undefined action" text (ie. look at nothing, talk to wall)
38 GROUNDTX_LOOK_KIRK = 0x49,
39 GROUNDTX_LOOK_SPOCK = 0x4a,
40 GROUNDTX_LOOK_MCCOY = 0x4b,
41 GROUNDTX_LOOK_REDSHIRT = 0x4c,
42 GROUNDTX_LOOK_ANYWHERE = 0x4d,
43 GROUNDTX_TALK_TO_CREWMAN = 0x4e,
44 GROUNDTX_NO_RESPONSE = 0x4f,
45
46 GROUNDTX_KIRK_USE = 0x50,
47 GROUNDTX_SPOCK_USE = 0x51,
48 GROUNDTX_MCCOY_USE = 0x52,
49 GROUNDTX_REDSHIRT_USE = 0x53,
50 GROUNDTX_SPOCK_SCAN = 0x54,
51 GROUNDTX_MCCOY_SCAN = 0x55,
52 GROUNDTX_USE_MEDKIT = 0x56,
53
54 GROUNDTX_PHASER_ON_MCCOY = 0x57, // 8 variations
55 GROUNDTX_PHASER_ON_SPOCK = 0x5f, // 8 variations
56 GROUNDTX_PHASER_ON_REDSHIRT = 0x67, // 8 variations
57 GROUNDTX_PHASER_ANYWHERE = 0x6f, // 7 variations
58
59 GROUNDTX_USE_COMMUNICATOR = 0x76,
60 GROUNDTX_NOTHING_HAPPENS = 0x77,
61 GROUNDTX_FAIL_TO_OBTAIN_ANYTHING = 0x78
62};
63
64enum GlobalGameStringIDs {
65 TX_END = -2,
66 TX_EMPTY = -1
67};
68
69Common::String patchRoomMessage(const char *text);
70
72 int16 id;
73 uint16 offsetEnglishCD;
74 uint16 offsetEnglishFloppy;
75 uint16 offsetFrenchCD;
76 uint16 offsetGermanCD;
77};
78
79struct RoomText {
80 int16 id;
81 Common::Language language;
82 const char *text;
83};
84
85// defined in text.cpp
86extern const char *const g_gameStrings[];
87
88} // End of namespace StarTrek
89
90#endif
Definition: str.h:59
Language
Definition: language.h:45
Definition: action.h:27
Definition: text.h:79
Definition: text.h:71