22 #ifndef STARTREK_TEXT_H 23 #define STARTREK_TEXT_H 25 #include "common/language.h" 32 typedef int32 TextRef;
38 GROUNDTX_LOOK_KIRK = 0x49,
39 GROUNDTX_LOOK_SPOCK = 0x4a,
40 GROUNDTX_LOOK_MCCOY = 0x4b,
41 GROUNDTX_LOOK_REDSHIRT = 0x4c,
42 GROUNDTX_LOOK_ANYWHERE = 0x4d,
43 GROUNDTX_TALK_TO_CREWMAN = 0x4e,
44 GROUNDTX_NO_RESPONSE = 0x4f,
46 GROUNDTX_KIRK_USE = 0x50,
47 GROUNDTX_SPOCK_USE = 0x51,
48 GROUNDTX_MCCOY_USE = 0x52,
49 GROUNDTX_REDSHIRT_USE = 0x53,
50 GROUNDTX_SPOCK_SCAN = 0x54,
51 GROUNDTX_MCCOY_SCAN = 0x55,
52 GROUNDTX_USE_MEDKIT = 0x56,
54 GROUNDTX_PHASER_ON_MCCOY = 0x57,
55 GROUNDTX_PHASER_ON_SPOCK = 0x5f,
56 GROUNDTX_PHASER_ON_REDSHIRT = 0x67,
57 GROUNDTX_PHASER_ANYWHERE = 0x6f,
59 GROUNDTX_USE_COMMUNICATOR = 0x76,
60 GROUNDTX_NOTHING_HAPPENS = 0x77,
61 GROUNDTX_FAIL_TO_OBTAIN_ANYTHING = 0x78
64 enum GlobalGameStringIDs {
73 uint16 offsetEnglishCD;
74 uint16 offsetEnglishFloppy;
75 uint16 offsetFrenchCD;
76 uint16 offsetGermanCD;
86 extern const char *
const g_gameStrings[];
Language
Definition: language.h:45