ScummVM API documentation
TextManager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
23 #define QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
24 
25 #include "qdengine/minigames/adv/ObjectContainer.h"
26 
27 namespace QDEngine {
28 
29 enum TextAlign {
30  ALIGN_LEFT,
31  ALIGN_RIGHT,
32  ALIGN_CENTER
33 };
34 
35 class TextManager {
36 public:
37  TextManager(MinigameManager *runtime);
38  ~TextManager();
39 
40  int createStaticText(const mgVect3f& screen_pos, int fontID, TextAlign align);
41  void updateStaticText(int textID, const char *txt);
42 
43  void showText(const char *txt, const mgVect2f& pos, int fontID, int escapeID);
44  void showNumber(int num, const mgVect2f& pos, int fontID, int escapeID);
45 
46  void quant(float dt);
47  void updateScore(int score);
48  void updateTime(int seconds);
49 
50 private:
51  struct Font {
52  mgVect2f size;
53  ObjectContainer pool;
54  };
55  typedef Std::vector<Font> Fonts;
56 
57  struct Escape {
58  Escape();
59  int depth;
60  float aliveTime;
61  mgVect2f vel_min;
62  mgVect2f vel_max;
63  mgVect2f accel_min;
64  mgVect2f accel_max;
65  char format[16];
66  };
68 
69  struct StaticTextPreset {
70  StaticTextPreset();
71  mgVect3f pos;
72  int font;
73  TextAlign align;
74  char format[16];
75  int textID;
76  };
77  bool getStaticPreset(StaticTextPreset& preset, const char *name) const;
78 
79  struct StaticMessage {
80  StaticMessage(MinigameManager *runtime, Font *font = 0, TextAlign _align = ALIGN_CENTER);
81  void release();
82 
83  bool empty() const {
84  return _objects.empty();
85  }
86 
87  void setText(const char *str);
88 
89  int _depth;
90  mgVect2f _pos;
91  TextAlign _align;
92 
93  protected:
94  void update();
95  bool validSymbol(unsigned char ch) const {
96  return ch > ' ' && ch != '_';
97  }
98 
99  private:
100  Font *_font;
101 
102  QDObjects _objects;
103 
104  MinigameManager *_runtime;
105  };
107 
108  struct Message : public StaticMessage {
109  Message(MinigameManager *runtime, Font *font = 0);
110  void release();
111 
112  void quant(float dt);
113 
114  float _time;
115  mgVect2f _vel;
116  mgVect2f _accel;
117  };
119 
120  Fonts _fonts;
121  Escapes _escapes;
122  StaticTextPreset _show_scores;
123  StaticTextPreset _show_time;
124  StaticMessages _staticMsgs;
125  Messages _flowMsgs;
126 
127  int _targetScore;
128  int _currentScore;
129  float _scoreUpdateTime;
130  float _scoreUpdateTimer;
131 
132  MinigameManager *_runtime;
133 };
134 
135 } // namespace QDEngine
136 
137 #endif // QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
Definition: RunTime.h:94
Базовый класс для игровых ресурсов.
Definition: console.h:28
Definition: TextManager.h:35
Definition: ObjectContainer.h:27