ScummVM API documentation
TextManager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
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#define QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
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#include "qdengine/minigames/adv/ObjectContainer.h"
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namespace
QDEngine
{
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enum
TextAlign {
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ALIGN_LEFT,
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ALIGN_RIGHT,
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ALIGN_CENTER
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};
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class
TextManager
{
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public
:
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TextManager
(
MinigameManager
*runtime);
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~
TextManager
();
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int
createStaticText(
const
mgVect3f
& screen_pos,
int
fontID, TextAlign align);
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void
updateStaticText(
int
textID,
const
char
*txt);
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void
showText(
const
char
*txt,
const
mgVect2f
& pos,
int
fontID,
int
escapeID);
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void
showNumber(
int
num,
const
mgVect2f
& pos,
int
fontID,
int
escapeID);
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void
quant(
float
dt);
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void
updateScore(
int
score);
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void
updateTime(
int
seconds);
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private
:
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struct
Font {
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mgVect2f
size;
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ObjectContainer
pool;
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};
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typedef
Std::vector<Font>
Fonts
;
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struct
Escape {
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Escape();
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int
depth;
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float
aliveTime;
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mgVect2f
vel_min;
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mgVect2f
vel_max;
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mgVect2f
accel_min;
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mgVect2f
accel_max;
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char
format[16];
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};
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typedef
Std::vector<Escape>
Escapes
;
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struct
StaticTextPreset {
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StaticTextPreset();
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mgVect3f
pos;
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int
font;
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TextAlign align;
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char
format[16];
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int
textID;
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};
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bool
getStaticPreset(StaticTextPreset& preset,
const
char
*name)
const
;
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struct
StaticMessage {
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StaticMessage(
MinigameManager
*runtime, Font *font = 0, TextAlign _align = ALIGN_CENTER);
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void
release();
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bool
empty()
const
{
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return
_objects.empty();
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}
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void
setText(
const
char
*str);
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int
_depth;
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mgVect2f
_pos;
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TextAlign _align;
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protected
:
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void
update();
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bool
validSymbol(
unsigned
char
ch)
const
{
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return
ch >
' '
&& ch !=
'_'
;
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}
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private
:
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Font *_font;
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QDObjects
_objects;
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MinigameManager
*_runtime;
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};
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typedef
Std::vector<StaticMessage>
StaticMessages
;
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struct
Message :
public
StaticMessage {
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Message(
MinigameManager
*runtime, Font *font = 0);
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void
release();
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void
quant(
float
dt);
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float
_time;
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mgVect2f
_vel;
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mgVect2f
_accel;
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};
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typedef
Std::vector<Message>
Messages
;
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Fonts _fonts;
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Escapes _escapes;
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StaticTextPreset _show_scores;
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StaticTextPreset _show_time;
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StaticMessages _staticMsgs;
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Messages _flowMsgs;
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int
_targetScore;
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int
_currentScore;
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float
_scoreUpdateTime;
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float
_scoreUpdateTimer;
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MinigameManager
*_runtime;
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};
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}
// namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_TEXT_MANAGER_H
Std::vector< Font >
QDEngine::MinigameManager
Definition:
RunTime.h:94
QDEngine::mgVect3< float >
QDEngine::mgVect2< float >
QDEngine
Базовый класс для игровых ресурсов.
Definition:
console.h:28
QDEngine::TextManager
Definition:
TextManager.h:35
QDEngine::ObjectContainer
Definition:
ObjectContainer.h:27
engines
qdengine
minigames
adv
TextManager.h
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