ScummVM API documentation
CGE2::Hero Member List

This is the complete list of members for CGE2::Hero, including all inherited members.

_actionCtrl (defined in CGE2::Sprite)CGE2::Sprite
_cnt (defined in CGE2::Sprite)CGE2::Sprite
_constY (defined in CGE2::Sprite)CGE2::Spritestatic
_curDim (defined in CGE2::Hero)CGE2::Hero
_dim (defined in CGE2::Hero)CGE2::Hero
_dir (defined in CGE2::Hero)CGE2::Hero
_ext (defined in CGE2::Sprite)CGE2::Spriteprotected
_file (defined in CGE2::Sprite)CGE2::Sprite
_flags (defined in CGE2::Sprite)CGE2::Sprite
_follow (defined in CGE2::Sprite)CGE2::Spritestatic
_funDel (defined in CGE2::Hero)CGE2::Hero
_funDel0 (defined in CGE2::Hero)CGE2::Hero
_funStart (defined in CGE2::Hero)CGE2::Hero
_ignoreMap (defined in CGE2::Hero)CGE2::Hero
_maxDist (defined in CGE2::Hero)CGE2::Hero
_next (defined in CGE2::Sprite)CGE2::Sprite
_pos2D (defined in CGE2::Sprite)CGE2::Sprite
_pos3D (defined in CGE2::Sprite)CGE2::Sprite
_prev (defined in CGE2::Sprite)CGE2::Sprite
_ptr (defined in CGE2::Sprite)CGE2::Sprite
_reachCycle (defined in CGE2::Hero)CGE2::Hero
_reachStart (defined in CGE2::Hero)CGE2::Hero
_ref (defined in CGE2::Sprite)CGE2::Sprite
_sayStart (defined in CGE2::Hero)CGE2::Hero
_scene (defined in CGE2::Sprite)CGE2::Sprite
_seqCnt (defined in CGE2::Sprite)CGE2::Sprite
_seqPtr (defined in CGE2::Sprite)CGE2::Sprite
_shpCnt (defined in CGE2::Sprite)CGE2::Sprite
_siz (defined in CGE2::Sprite)CGE2::Sprite
_stdSeq8 (defined in CGE2::Sprite)CGE2::Spritestatic
_time (defined in CGE2::Sprite)CGE2::Sprite
_trace (defined in CGE2::Hero)CGE2::Hero
_tracePtr (defined in CGE2::Hero)CGE2::Hero
_vm (defined in CGE2::Sprite)CGE2::Spriteprotected
action() (defined in CGE2::Hero)CGE2::Heroinline
active() (defined in CGE2::Sprite)CGE2::Spriteinline
backShow() (defined in CGE2::Sprite)CGE2::Sprite
center() (defined in CGE2::Sprite)CGE2::Sprite
clrHide() (defined in CGE2::Sprite)CGE2::Spriteinline
contract() override (defined in CGE2::Hero)CGE2::Herovirtual
cross(const V2D &a, const V2D &b) (defined in CGE2::Hero)CGE2::Hero
Dir enum name (defined in CGE2::Hero)CGE2::Hero
distance(V3D pos) (defined in CGE2::Hero)CGE2::Hero
distance(Sprite *spr) (defined in CGE2::Hero)CGE2::Hero
expand() override (defined in CGE2::Hero)CGE2::Herovirtual
findWay() (defined in CGE2::Hero)CGE2::Hero
fun() (defined in CGE2::Hero)CGE2::Hero
getShp() (defined in CGE2::Sprite)CGE2::Sprite
ghost() (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz(int x, int y, int z=0) (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz() (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz(V2D pos) (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz(V3D pos) (defined in CGE2::Sprite)CGE2::Sprite
gotoxyz_(V2D pos) (defined in CGE2::Sprite)CGE2::Sprite
Hero(CGE2Engine *vm) (defined in CGE2::Hero)CGE2::Hero
hide(uint16 pg) (defined in CGE2::Sprite)CGE2::Sprite
hide() (defined in CGE2::Sprite)CGE2::Sprite
hStep() (defined in CGE2::Hero)CGE2::Hero
kEE enum value (defined in CGE2::Hero)CGE2::Hero
kNN enum value (defined in CGE2::Hero)CGE2::Hero
kNoDir enum value (defined in CGE2::Hero)CGE2::Hero
kSS enum value (defined in CGE2::Hero)CGE2::Hero
kWW enum value (defined in CGE2::Hero)CGE2::Hero
labVal(Action snq, int lab) (defined in CGE2::Sprite)CGE2::Sprite
len(V2D v) (defined in CGE2::Hero)CGE2::Hero
lower(Sprite *spr) (defined in CGE2::Hero)CGE2::Hero
mapCross(const V2D &a, const V2D &b) (defined in CGE2::Hero)CGE2::Hero
mapCross(const V3D &a, const V3D &b) (defined in CGE2::Hero)CGE2::Hero
moveShapesHi() (defined in CGE2::Sprite)CGE2::Sprite
moveShapesLo() (defined in CGE2::Sprite)CGE2::Sprite
name() (defined in CGE2::Sprite)CGE2::Spriteinline
notify (defined in CGE2::Sprite)CGE2::Spritestatic
operator++() (defined in CGE2::Hero)CGE2::Hero
operator--() (defined in CGE2::Hero)CGE2::Hero
other() (defined in CGE2::Hero)CGE2::Heroinline
park() (defined in CGE2::Hero)CGE2::Hero
reach(int mode) (defined in CGE2::Hero)CGE2::Hero
resetFun() (defined in CGE2::Hero)CGE2::Heroinline
say() (defined in CGE2::Hero)CGE2::Heroinline
screenToGround(V2D pos) (defined in CGE2::Hero)CGE2::Hero
seqTest(int n) (defined in CGE2::Sprite)CGE2::Sprite
setContact() (defined in CGE2::Hero)CGE2::Hero
setCurrent() (defined in CGE2::Hero)CGE2::Hero
setName(char *newName) (defined in CGE2::Sprite)CGE2::Sprite
setScene(int c) override (defined in CGE2::Hero)CGE2::Herovirtual
setSeq(Seq *seq) (defined in CGE2::Sprite)CGE2::Sprite
setShapeList(BitmapPtr shp, int cnt) (defined in CGE2::Sprite)CGE2::Sprite
show(uint16 pg) (defined in CGE2::Sprite)CGE2::Sprite
show() (defined in CGE2::Sprite)CGE2::Sprite
snap(int p, int q, int grid) (defined in CGE2::Hero)CGE2::Herostatic
snList(Action type) (defined in CGE2::Sprite)CGE2::Sprite
Sprite(CGE2Engine *vm) (defined in CGE2::Sprite)CGE2::Sprite
Sprite(CGE2Engine *vm, BitmapPtr shp, int cnt) (defined in CGE2::Sprite)CGE2::Sprite
step(int nr=-1) (defined in CGE2::Sprite)CGE2::Sprite
stepSize() (defined in CGE2::Hero)CGE2::Heroinline
sync(Common::Serializer &s) (defined in CGE2::Sprite)CGE2::Sprite
tick() override (defined in CGE2::Hero)CGE2::Herovirtual
touch(uint16 mask, V2D pos, Common::KeyCode keyCode) (defined in CGE2::Sprite)CGE2::Spritevirtual
turn(Dir d) (defined in CGE2::Hero)CGE2::Hero
walkTo(V3D pos) (defined in CGE2::Hero)CGE2::Hero
walkTo(V2D pos) (defined in CGE2::Hero)CGE2::Heroinline
walkTo(Sprite *spr) (defined in CGE2::Hero)CGE2::Hero
works(Sprite *spr) (defined in CGE2::Sprite)CGE2::Sprite
~Hero() override (defined in CGE2::Hero)CGE2::Hero
~Sprite() (defined in CGE2::Sprite)CGE2::Spritevirtual