This is the complete list of members for CGE2::Hero, including all inherited members.
| _actionCtrl (defined in CGE2::Sprite) | CGE2::Sprite | |
| _cnt (defined in CGE2::Sprite) | CGE2::Sprite | |
| _constY (defined in CGE2::Sprite) | CGE2::Sprite | static |
| _curDim (defined in CGE2::Hero) | CGE2::Hero | |
| _dim (defined in CGE2::Hero) | CGE2::Hero | |
| _dir (defined in CGE2::Hero) | CGE2::Hero | |
| _ext (defined in CGE2::Sprite) | CGE2::Sprite | protected |
| _file (defined in CGE2::Sprite) | CGE2::Sprite | |
| _flags (defined in CGE2::Sprite) | CGE2::Sprite | |
| _follow (defined in CGE2::Sprite) | CGE2::Sprite | static |
| _funDel (defined in CGE2::Hero) | CGE2::Hero | |
| _funDel0 (defined in CGE2::Hero) | CGE2::Hero | |
| _funStart (defined in CGE2::Hero) | CGE2::Hero | |
| _ignoreMap (defined in CGE2::Hero) | CGE2::Hero | |
| _maxDist (defined in CGE2::Hero) | CGE2::Hero | |
| _next (defined in CGE2::Sprite) | CGE2::Sprite | |
| _pos2D (defined in CGE2::Sprite) | CGE2::Sprite | |
| _pos3D (defined in CGE2::Sprite) | CGE2::Sprite | |
| _prev (defined in CGE2::Sprite) | CGE2::Sprite | |
| _ptr (defined in CGE2::Sprite) | CGE2::Sprite | |
| _reachCycle (defined in CGE2::Hero) | CGE2::Hero | |
| _reachStart (defined in CGE2::Hero) | CGE2::Hero | |
| _ref (defined in CGE2::Sprite) | CGE2::Sprite | |
| _sayStart (defined in CGE2::Hero) | CGE2::Hero | |
| _scene (defined in CGE2::Sprite) | CGE2::Sprite | |
| _seqCnt (defined in CGE2::Sprite) | CGE2::Sprite | |
| _seqPtr (defined in CGE2::Sprite) | CGE2::Sprite | |
| _shpCnt (defined in CGE2::Sprite) | CGE2::Sprite | |
| _siz (defined in CGE2::Sprite) | CGE2::Sprite | |
| _stdSeq8 (defined in CGE2::Sprite) | CGE2::Sprite | static |
| _time (defined in CGE2::Sprite) | CGE2::Sprite | |
| _trace (defined in CGE2::Hero) | CGE2::Hero | |
| _tracePtr (defined in CGE2::Hero) | CGE2::Hero | |
| _vm (defined in CGE2::Sprite) | CGE2::Sprite | protected |
| action() (defined in CGE2::Hero) | CGE2::Hero | inline |
| active() (defined in CGE2::Sprite) | CGE2::Sprite | inline |
| backShow() (defined in CGE2::Sprite) | CGE2::Sprite | |
| center() (defined in CGE2::Sprite) | CGE2::Sprite | |
| clrHide() (defined in CGE2::Sprite) | CGE2::Sprite | inline |
| contract() override (defined in CGE2::Hero) | CGE2::Hero | virtual |
| cross(const V2D &a, const V2D &b) (defined in CGE2::Hero) | CGE2::Hero | |
| Dir enum name (defined in CGE2::Hero) | CGE2::Hero | |
| distance(V3D pos) (defined in CGE2::Hero) | CGE2::Hero | |
| distance(Sprite *spr) (defined in CGE2::Hero) | CGE2::Hero | |
| expand() override (defined in CGE2::Hero) | CGE2::Hero | virtual |
| findWay() (defined in CGE2::Hero) | CGE2::Hero | |
| fun() (defined in CGE2::Hero) | CGE2::Hero | |
| getShp() (defined in CGE2::Sprite) | CGE2::Sprite | |
| ghost() (defined in CGE2::Sprite) | CGE2::Sprite | |
| gotoxyz(int x, int y, int z=0) (defined in CGE2::Sprite) | CGE2::Sprite | |
| gotoxyz() (defined in CGE2::Sprite) | CGE2::Sprite | |
| gotoxyz(V2D pos) (defined in CGE2::Sprite) | CGE2::Sprite | |
| gotoxyz(V3D pos) (defined in CGE2::Sprite) | CGE2::Sprite | |
| gotoxyz_(V2D pos) (defined in CGE2::Sprite) | CGE2::Sprite | |
| Hero(CGE2Engine *vm) (defined in CGE2::Hero) | CGE2::Hero | |
| hide(uint16 pg) (defined in CGE2::Sprite) | CGE2::Sprite | |
| hide() (defined in CGE2::Sprite) | CGE2::Sprite | |
| hStep() (defined in CGE2::Hero) | CGE2::Hero | |
| kEE enum value (defined in CGE2::Hero) | CGE2::Hero | |
| kNN enum value (defined in CGE2::Hero) | CGE2::Hero | |
| kNoDir enum value (defined in CGE2::Hero) | CGE2::Hero | |
| kSS enum value (defined in CGE2::Hero) | CGE2::Hero | |
| kWW enum value (defined in CGE2::Hero) | CGE2::Hero | |
| labVal(Action snq, int lab) (defined in CGE2::Sprite) | CGE2::Sprite | |
| len(V2D v) (defined in CGE2::Hero) | CGE2::Hero | |
| lower(Sprite *spr) (defined in CGE2::Hero) | CGE2::Hero | |
| mapCross(const V2D &a, const V2D &b) (defined in CGE2::Hero) | CGE2::Hero | |
| mapCross(const V3D &a, const V3D &b) (defined in CGE2::Hero) | CGE2::Hero | |
| moveShapesHi() (defined in CGE2::Sprite) | CGE2::Sprite | |
| moveShapesLo() (defined in CGE2::Sprite) | CGE2::Sprite | |
| name() (defined in CGE2::Sprite) | CGE2::Sprite | inline |
| notify (defined in CGE2::Sprite) | CGE2::Sprite | static |
| operator++() (defined in CGE2::Hero) | CGE2::Hero | |
| operator--() (defined in CGE2::Hero) | CGE2::Hero | |
| other() (defined in CGE2::Hero) | CGE2::Hero | inline |
| park() (defined in CGE2::Hero) | CGE2::Hero | |
| reach(int mode) (defined in CGE2::Hero) | CGE2::Hero | |
| resetFun() (defined in CGE2::Hero) | CGE2::Hero | inline |
| say() (defined in CGE2::Hero) | CGE2::Hero | inline |
| screenToGround(V2D pos) (defined in CGE2::Hero) | CGE2::Hero | |
| seqTest(int n) (defined in CGE2::Sprite) | CGE2::Sprite | |
| setContact() (defined in CGE2::Hero) | CGE2::Hero | |
| setCurrent() (defined in CGE2::Hero) | CGE2::Hero | |
| setName(char *newName) (defined in CGE2::Sprite) | CGE2::Sprite | |
| setScene(int c) override (defined in CGE2::Hero) | CGE2::Hero | virtual |
| setSeq(Seq *seq) (defined in CGE2::Sprite) | CGE2::Sprite | |
| setShapeList(BitmapPtr shp, int cnt) (defined in CGE2::Sprite) | CGE2::Sprite | |
| show(uint16 pg) (defined in CGE2::Sprite) | CGE2::Sprite | |
| show() (defined in CGE2::Sprite) | CGE2::Sprite | |
| snap(int p, int q, int grid) (defined in CGE2::Hero) | CGE2::Hero | static |
| snList(Action type) (defined in CGE2::Sprite) | CGE2::Sprite | |
| Sprite(CGE2Engine *vm) (defined in CGE2::Sprite) | CGE2::Sprite | |
| Sprite(CGE2Engine *vm, BitmapPtr shp, int cnt) (defined in CGE2::Sprite) | CGE2::Sprite | |
| step(int nr=-1) (defined in CGE2::Sprite) | CGE2::Sprite | |
| stepSize() (defined in CGE2::Hero) | CGE2::Hero | inline |
| sync(Common::Serializer &s) (defined in CGE2::Sprite) | CGE2::Sprite | |
| tick() override (defined in CGE2::Hero) | CGE2::Hero | virtual |
| touch(uint16 mask, V2D pos) (defined in CGE2::Sprite) | CGE2::Sprite | virtual |
| turn(Dir d) (defined in CGE2::Hero) | CGE2::Hero | |
| walkTo(V3D pos) (defined in CGE2::Hero) | CGE2::Hero | |
| walkTo(V2D pos) (defined in CGE2::Hero) | CGE2::Hero | inline |
| walkTo(Sprite *spr) (defined in CGE2::Hero) | CGE2::Hero | |
| works(Sprite *spr) (defined in CGE2::Sprite) | CGE2::Sprite | |
| ~Hero() override (defined in CGE2::Hero) | CGE2::Hero | |
| ~Sprite() (defined in CGE2::Sprite) | CGE2::Sprite | virtual |