This is the complete list of members for CGE2::Hero, including all inherited members.
_actionCtrl (defined in CGE2::Sprite) | CGE2::Sprite | |
_cnt (defined in CGE2::Sprite) | CGE2::Sprite | |
_constY (defined in CGE2::Sprite) | CGE2::Sprite | static |
_curDim (defined in CGE2::Hero) | CGE2::Hero | |
_dim (defined in CGE2::Hero) | CGE2::Hero | |
_dir (defined in CGE2::Hero) | CGE2::Hero | |
_ext (defined in CGE2::Sprite) | CGE2::Sprite | protected |
_file (defined in CGE2::Sprite) | CGE2::Sprite | |
_flags (defined in CGE2::Sprite) | CGE2::Sprite | |
_follow (defined in CGE2::Sprite) | CGE2::Sprite | static |
_funDel (defined in CGE2::Hero) | CGE2::Hero | |
_funDel0 (defined in CGE2::Hero) | CGE2::Hero | |
_funStart (defined in CGE2::Hero) | CGE2::Hero | |
_ignoreMap (defined in CGE2::Hero) | CGE2::Hero | |
_maxDist (defined in CGE2::Hero) | CGE2::Hero | |
_next (defined in CGE2::Sprite) | CGE2::Sprite | |
_pos2D (defined in CGE2::Sprite) | CGE2::Sprite | |
_pos3D (defined in CGE2::Sprite) | CGE2::Sprite | |
_prev (defined in CGE2::Sprite) | CGE2::Sprite | |
_ptr (defined in CGE2::Sprite) | CGE2::Sprite | |
_reachCycle (defined in CGE2::Hero) | CGE2::Hero | |
_reachStart (defined in CGE2::Hero) | CGE2::Hero | |
_ref (defined in CGE2::Sprite) | CGE2::Sprite | |
_sayStart (defined in CGE2::Hero) | CGE2::Hero | |
_scene (defined in CGE2::Sprite) | CGE2::Sprite | |
_seqCnt (defined in CGE2::Sprite) | CGE2::Sprite | |
_seqPtr (defined in CGE2::Sprite) | CGE2::Sprite | |
_shpCnt (defined in CGE2::Sprite) | CGE2::Sprite | |
_siz (defined in CGE2::Sprite) | CGE2::Sprite | |
_stdSeq8 (defined in CGE2::Sprite) | CGE2::Sprite | static |
_time (defined in CGE2::Sprite) | CGE2::Sprite | |
_trace (defined in CGE2::Hero) | CGE2::Hero | |
_tracePtr (defined in CGE2::Hero) | CGE2::Hero | |
_vm (defined in CGE2::Sprite) | CGE2::Sprite | protected |
action() (defined in CGE2::Hero) | CGE2::Hero | inline |
active() (defined in CGE2::Sprite) | CGE2::Sprite | inline |
backShow() (defined in CGE2::Sprite) | CGE2::Sprite | |
center() (defined in CGE2::Sprite) | CGE2::Sprite | |
clrHide() (defined in CGE2::Sprite) | CGE2::Sprite | inline |
contract() override (defined in CGE2::Hero) | CGE2::Hero | virtual |
cross(const V2D &a, const V2D &b) (defined in CGE2::Hero) | CGE2::Hero | |
Dir enum name (defined in CGE2::Hero) | CGE2::Hero | |
distance(V3D pos) (defined in CGE2::Hero) | CGE2::Hero | |
distance(Sprite *spr) (defined in CGE2::Hero) | CGE2::Hero | |
expand() override (defined in CGE2::Hero) | CGE2::Hero | virtual |
findWay() (defined in CGE2::Hero) | CGE2::Hero | |
fun() (defined in CGE2::Hero) | CGE2::Hero | |
getShp() (defined in CGE2::Sprite) | CGE2::Sprite | |
ghost() (defined in CGE2::Sprite) | CGE2::Sprite | |
gotoxyz(int x, int y, int z=0) (defined in CGE2::Sprite) | CGE2::Sprite | |
gotoxyz() (defined in CGE2::Sprite) | CGE2::Sprite | |
gotoxyz(V2D pos) (defined in CGE2::Sprite) | CGE2::Sprite | |
gotoxyz(V3D pos) (defined in CGE2::Sprite) | CGE2::Sprite | |
gotoxyz_(V2D pos) (defined in CGE2::Sprite) | CGE2::Sprite | |
Hero(CGE2Engine *vm) (defined in CGE2::Hero) | CGE2::Hero | |
hide(uint16 pg) (defined in CGE2::Sprite) | CGE2::Sprite | |
hide() (defined in CGE2::Sprite) | CGE2::Sprite | |
hStep() (defined in CGE2::Hero) | CGE2::Hero | |
kEE enum value (defined in CGE2::Hero) | CGE2::Hero | |
kNN enum value (defined in CGE2::Hero) | CGE2::Hero | |
kNoDir enum value (defined in CGE2::Hero) | CGE2::Hero | |
kSS enum value (defined in CGE2::Hero) | CGE2::Hero | |
kWW enum value (defined in CGE2::Hero) | CGE2::Hero | |
labVal(Action snq, int lab) (defined in CGE2::Sprite) | CGE2::Sprite | |
len(V2D v) (defined in CGE2::Hero) | CGE2::Hero | |
lower(Sprite *spr) (defined in CGE2::Hero) | CGE2::Hero | |
mapCross(const V2D &a, const V2D &b) (defined in CGE2::Hero) | CGE2::Hero | |
mapCross(const V3D &a, const V3D &b) (defined in CGE2::Hero) | CGE2::Hero | |
moveShapesHi() (defined in CGE2::Sprite) | CGE2::Sprite | |
moveShapesLo() (defined in CGE2::Sprite) | CGE2::Sprite | |
name() (defined in CGE2::Sprite) | CGE2::Sprite | inline |
notify (defined in CGE2::Sprite) | CGE2::Sprite | static |
operator++() (defined in CGE2::Hero) | CGE2::Hero | |
operator--() (defined in CGE2::Hero) | CGE2::Hero | |
other() (defined in CGE2::Hero) | CGE2::Hero | inline |
park() (defined in CGE2::Hero) | CGE2::Hero | |
reach(int mode) (defined in CGE2::Hero) | CGE2::Hero | |
resetFun() (defined in CGE2::Hero) | CGE2::Hero | inline |
say() (defined in CGE2::Hero) | CGE2::Hero | inline |
screenToGround(V2D pos) (defined in CGE2::Hero) | CGE2::Hero | |
seqTest(int n) (defined in CGE2::Sprite) | CGE2::Sprite | |
setContact() (defined in CGE2::Hero) | CGE2::Hero | |
setCurrent() (defined in CGE2::Hero) | CGE2::Hero | |
setName(char *newName) (defined in CGE2::Sprite) | CGE2::Sprite | |
setScene(int c) override (defined in CGE2::Hero) | CGE2::Hero | virtual |
setSeq(Seq *seq) (defined in CGE2::Sprite) | CGE2::Sprite | |
setShapeList(BitmapPtr shp, int cnt) (defined in CGE2::Sprite) | CGE2::Sprite | |
show(uint16 pg) (defined in CGE2::Sprite) | CGE2::Sprite | |
show() (defined in CGE2::Sprite) | CGE2::Sprite | |
snap(int p, int q, int grid) (defined in CGE2::Hero) | CGE2::Hero | static |
snList(Action type) (defined in CGE2::Sprite) | CGE2::Sprite | |
Sprite(CGE2Engine *vm) (defined in CGE2::Sprite) | CGE2::Sprite | |
Sprite(CGE2Engine *vm, BitmapPtr shp, int cnt) (defined in CGE2::Sprite) | CGE2::Sprite | |
step(int nr=-1) (defined in CGE2::Sprite) | CGE2::Sprite | |
stepSize() (defined in CGE2::Hero) | CGE2::Hero | inline |
sync(Common::Serializer &s) (defined in CGE2::Sprite) | CGE2::Sprite | |
tick() override (defined in CGE2::Hero) | CGE2::Hero | virtual |
touch(uint16 mask, V2D pos) (defined in CGE2::Sprite) | CGE2::Sprite | virtual |
turn(Dir d) (defined in CGE2::Hero) | CGE2::Hero | |
walkTo(V3D pos) (defined in CGE2::Hero) | CGE2::Hero | |
walkTo(V2D pos) (defined in CGE2::Hero) | CGE2::Hero | inline |
walkTo(Sprite *spr) (defined in CGE2::Hero) | CGE2::Hero | |
works(Sprite *spr) (defined in CGE2::Sprite) | CGE2::Sprite | |
~Hero() override (defined in CGE2::Hero) | CGE2::Hero | |
~Sprite() (defined in CGE2::Sprite) | CGE2::Sprite | virtual |