|
|
int8 | animation |
| |
|
uint8 | layer |
| |
|
uint8 | frame |
| |
|
int8 | animType |
| |
|
int8 | order |
| |
|
int8 | isPaused |
| |
|
int8 | isStatic |
| |
|
int8 | maxTick |
| |
|
int8 | maxFrame |
| |
|
uint8 | newLayer |
| |
|
int8 | newAnimation |
| |
|
byte | intersected |
| |
|
uint8 | newCycle |
| |
|
int8 | state |
| |
|
int8 | nextState |
| |
|
int8 | newState |
| |
|
int8 | curLookDir |
| |
|
int8 | isBusy |
| |
|
int8 | pathExistence |
| |
|
int8 | destX |
| |
|
int8 | destY |
| |
|
int8 | framesLeft |
| |
|
int8 | stateType |
| |
|
int8 | animTypeBak |
| |
|
int8 | redrawAnimation |
| |
|
uint8 | redrawLayer |
| |
|
uint8 | redrawFrame |
| |
|
uint8 | destXBak |
| |
|
uint8 | destYBak |
| |
|
int8 | gobDestX_maybe |
| |
|
uint8 | gobDestY_maybe |
| |
|
uint8 | field_1F |
| |
|
uint8 | field_20 |
| |
|
uint8 | field_21 |
| |
|
uint8 | field_22 |
| |
The documentation for this struct was generated from the following file: