ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_SOUND_H
23 #define GRIM_SOUND_H
24 
25 #include "engines/grim/savegame.h"
26 
27 namespace Grim {
28 
29 class EMISound;
30 
31 class SoundPlayer {
32 public:
33  bool startVoice(const char *soundName, int volume = 127, int pan = 64);
34  bool getSoundStatus(const char *soundName);
35  void stopSound(const char *soundName);
36  int32 getPosIn16msTicks(const char *soundName);
37 
38  void setVolume(const char *soundName, int volume);
39  void setPan(const char *soundName, int pan);
40 
41  void setMusicState(int stateId);
42  void flushTracks();
43  // Save/Load:
44  void restoreState(SaveGame *savedState);
45  void saveState(SaveGame *savedState);
46 };
47 
48 extern SoundPlayer *g_sound;
49 
50 } // end of namespace Grim
51 
52 #endif
Definition: savegame.h:33
Definition: actor.h:33
Definition: sound.h:31