25 #include "engines/grim/savegame.h" 33 bool startVoice(
const char *soundName,
int volume = 127,
int pan = 64);
34 bool getSoundStatus(
const char *soundName);
35 void stopSound(
const char *soundName);
36 int32 getPosIn16msTicks(
const char *soundName);
38 void setVolume(
const char *soundName,
int volume);
39 void setPan(
const char *soundName,
int pan);
41 void setMusicState(
int stateId);
44 void restoreState(
SaveGame *savedState);
45 void saveState(
SaveGame *savedState);
Definition: savegame.h:33