ScummVM API documentation
Grim::SetShadow Struct Reference

#include <set.h>

Public Member Functions

void loadBinary (Common::SeekableReadStream *data, Set *set)
 
void saveState (SaveGame *savedState) const
 
void restoreState (SaveGame *savedState)
 

Public Attributes

Common::String _name
 
Math::Vector3d _shadowPoint
 
int _numSectors
 
Common::List< Common::String_sectorNames
 
Color _color
 

Detailed Description

Set shadow data (EMI)


The documentation for this struct was generated from the following file: