ScummVM API documentation
Grim::Animation Member List

This is the complete list of members for Grim::Animation, including all inherited members.

activate() (defined in Grim::Animation)Grim::Animation
Animation(const Common::String &keyframe, AnimManager *manager, int pr1, int pr2) (defined in Grim::Animation)Grim::Animation
deactivate() (defined in Grim::Animation)Grim::Animation
fade(FadeMode fadeMode, int fadeLength) (defined in Grim::Animation)Grim::Animation
FadeAtEnd enum value (defined in Grim::Animation)Grim::Animation
FadeIn enum value (defined in Grim::Animation)Grim::Animation
FadeMode enum name (defined in Grim::Animation)Grim::Animation
FadeOut enum value (defined in Grim::Animation)Grim::Animation
getFadeMode() const (defined in Grim::Animation)Grim::Animation
getIsActive() const (defined in Grim::Animation)Grim::Animation
Looping enum value (defined in Grim::Animation)Grim::Animation
None enum value (defined in Grim::Animation)Grim::Animation
Once enum value (defined in Grim::Animation)Grim::Animation
pause(bool pause) (defined in Grim::Animation)Grim::Animation
PauseAtEnd enum value (defined in Grim::Animation)Grim::Animation
play(RepeatMode repeatMode) (defined in Grim::Animation)Grim::Animation
RepeatMode enum name (defined in Grim::Animation)Grim::Animation
restoreState(SaveGame *state) (defined in Grim::Animation)Grim::Animation
saveState(SaveGame *state) const (defined in Grim::Animation)Grim::Animation
stop() (defined in Grim::Animation)Grim::Animation
update(uint time) (defined in Grim::Animation)Grim::Animation
~Animation() (defined in Grim::Animation)Grim::Animation