This is the complete list of members for Grim::Animation, including all inherited members.
activate() (defined in Grim::Animation) | Grim::Animation | |
Animation(const Common::String &keyframe, AnimManager *manager, int pr1, int pr2) (defined in Grim::Animation) | Grim::Animation | |
deactivate() (defined in Grim::Animation) | Grim::Animation | |
fade(FadeMode fadeMode, int fadeLength) (defined in Grim::Animation) | Grim::Animation | |
FadeAtEnd enum value (defined in Grim::Animation) | Grim::Animation | |
FadeIn enum value (defined in Grim::Animation) | Grim::Animation | |
FadeMode enum name (defined in Grim::Animation) | Grim::Animation | |
FadeOut enum value (defined in Grim::Animation) | Grim::Animation | |
getFadeMode() const (defined in Grim::Animation) | Grim::Animation | |
getIsActive() const (defined in Grim::Animation) | Grim::Animation | |
Looping enum value (defined in Grim::Animation) | Grim::Animation | |
None enum value (defined in Grim::Animation) | Grim::Animation | |
Once enum value (defined in Grim::Animation) | Grim::Animation | |
pause(bool pause) (defined in Grim::Animation) | Grim::Animation | |
PauseAtEnd enum value (defined in Grim::Animation) | Grim::Animation | |
play(RepeatMode repeatMode) (defined in Grim::Animation) | Grim::Animation | |
RepeatMode enum name (defined in Grim::Animation) | Grim::Animation | |
restoreState(SaveGame *state) (defined in Grim::Animation) | Grim::Animation | |
saveState(SaveGame *state) const (defined in Grim::Animation) | Grim::Animation | |
stop() (defined in Grim::Animation) | Grim::Animation | |
update(uint time) (defined in Grim::Animation) | Grim::Animation | |
~Animation() (defined in Grim::Animation) | Grim::Animation |