ScummVM API documentation
messages.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GOT_MESSAGES_H
23#define GOT_MESSAGES_H
24
25#include "common/events.h"
26#include "common/str.h"
27
28namespace Got {
29
30class UIElement;
31
32struct Message {};
33
34struct FocusMessage : public Message {
35 UIElement *_priorView = nullptr;
36 FocusMessage() : Message() {}
37 FocusMessage(UIElement *priorView) : Message(), _priorView(priorView) {}
38};
39
40struct UnfocusMessage : public Message {};
41struct MouseEnterMessage : public Message {};
42struct MouseLeaveMessage : public Message {};
43
44struct KeypressMessage : public Message, public Common::KeyState {
47};
48
49struct MouseMessage : public Message {
50 enum Button { MB_LEFT,
51 MB_RIGHT,
52 MB_MIDDLE };
53 Button _button;
54 Common::Point _pos;
55
56 MouseMessage() : Message(), _button(MB_LEFT) {}
57 MouseMessage(Button btn, const Common::Point &pos) : Message(), _button(btn), _pos(pos) {}
59};
62 MouseDownMessage(Button btn, const Common::Point &pos) : MouseMessage(btn, pos) {}
63 MouseDownMessage(Common::EventType type, const Common::Point &pos) : MouseMessage(type, pos) {}
64};
67 MouseUpMessage(Button btn, const Common::Point &pos) : MouseMessage(btn, pos) {}
68 MouseUpMessage(Common::EventType type, const Common::Point &pos) : MouseMessage(type, pos) {}
69};
71
72struct GameMessage : public Message {
73 Common::String _name;
74 int _value;
75 Common::String _stringValue;
76
77 GameMessage() : Message(), _value(-1) {}
78 GameMessage(const Common::String &name) : Message(), _name(name), _value(-1) {}
79 GameMessage(const Common::String &name, int value) : Message(), _name(name), _value(value) {}
80 GameMessage(const Common::String &name, const Common::String &value) : Message(), _name(name), _stringValue(value), _value(0) {}
81};
82
83struct ValueMessage : public Message {
84 int _value;
85
86 ValueMessage() : Message(), _value(0) {}
87 ValueMessage(int value) : Message(), _value(value) {}
88};
89
90struct ActionMessage : public Message {
91 int _action;
92
93 ActionMessage() : Message(), _action(0) {}
94 ActionMessage(int action) : Message(), _action(action) {}
95};
96
97} // namespace Got
98
99#endif
Definition: input.h:69
Definition: str.h:59
Definition: events.h:77
EventType
Definition: events.h:49
Definition: keyboard.h:294
Definition: rect.h:144
Definition: messages.h:90
Definition: messages.h:34
Definition: messages.h:72
Definition: messages.h:44
Definition: messages.h:32
Definition: messages.h:60
Definition: messages.h:41
Definition: messages.h:42
Definition: messages.h:49
Definition: messages.h:65
Definition: messages.h:40
Definition: messages.h:83