ScummVM API documentation
avatar_death_process.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef WORLD_ACTORS_AVATARDEATHPROCESS_H
23 #define WORLD_ACTORS_AVATARDEATHPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class AvatarDeathProcess : public Process {
31 public:
33 
34  ENABLE_RUNTIME_CLASSTYPE()
35 
36  void run() override;
37 
38  bool loadData(Common::ReadStream *rs, uint32 version);
39  void saveData(Common::WriteStream *ws) override;
40 };
41 
42 } // End of namespace Ultima8
43 } // End of namespace Ultima
44 
45 #endif
Definition: stream.h:77
Definition: process.h:34
Definition: avatar_death_process.h:30
Definition: detection.h:27
Definition: stream.h:385
void saveData(Common::WriteStream *ws) override
save Process data