ScummVM API documentation
ICB::_mega Member List

This is the complete list of members for ICB::_mega, including all inherited members.

___init() (defined in ICB::_mega)ICB::_mega
actor_xyz (defined in ICB::_mega)ICB::_mega
actual_target_pan (defined in ICB::_mega)ICB::_mega
anim_set (defined in ICB::_mega)ICB::_mega
anim_speed (defined in ICB::_mega)ICB::_mega
async_list_pos (defined in ICB::_mega)ICB::_mega
async_weapon (defined in ICB::_mega)ICB::_mega
asyncing (defined in ICB::_mega)ICB::_mega
auto_target_pan (defined in ICB::_mega)ICB::_mega
barrier_list (defined in ICB::_mega)ICB::_mega
bottom_x (defined in ICB::_mega)ICB::_mega
bottom_z (defined in ICB::_mega)ICB::_mega
breath (defined in ICB::_mega)ICB::_mega
bulletBounced (defined in ICB::_mega)ICB::_mega
bulletColour (defined in ICB::_mega)ICB::_mega
bulletDX (defined in ICB::_mega)ICB::_mega
bulletDY (defined in ICB::_mega)ICB::_mega
bulletInitialHeight (defined in ICB::_mega)ICB::_mega
bulletOn (defined in ICB::_mega)ICB::_mega
bulletPos (defined in ICB::_mega)ICB::_mega
chr_name (defined in ICB::_mega)ICB::_mega
cur_parent (defined in ICB::_mega)ICB::_mega
cur_slice (defined in ICB::_mega)ICB::_mega
custom (defined in ICB::_mega)ICB::_mega
custom_set (defined in ICB::_mega)ICB::_mega
dead (defined in ICB::_mega)ICB::_mega
display_me (defined in ICB::_mega)ICB::_mega
drawShadow (defined in ICB::_mega)ICB::_mega
dynLight (defined in ICB::_mega)ICB::_mega
dynLightOn (defined in ICB::_mega)ICB::_mega
dynLightX (defined in ICB::_mega)ICB::_mega
dynLightY (defined in ICB::_mega)ICB::_mega
dynLightZ (defined in ICB::_mega)ICB::_mega
extrap_size (defined in ICB::_mega)ICB::_mega
Fetch_armed_status() (defined in ICB::_mega)ICB::_mega
Fetch_custom() (defined in ICB::_mega)ICB::_mega
Fetch_pose() (defined in ICB::_mega)ICB::_mega
footstep_special (defined in ICB::_mega)ICB::_mega
footstep_status (defined in ICB::_mega)ICB::_mega
footstep_weight (defined in ICB::_mega)ICB::_mega
has_exclusive_coords (defined in ICB::_mega)ICB::_mega
height (defined in ICB::_mega)ICB::_mega
idle_count (defined in ICB::_mega)ICB::_mega
in_shade (defined in ICB::_mega)ICB::_mega
InitCartridgeCase(SVECTOR *initPos, int16 initialHeight) (defined in ICB::_mega)ICB::_mega
InitDynamicLight() (defined in ICB::_mega)ICB::_mega
inShadePercentage (defined in ICB::_mega)ICB::_mega
interacting (defined in ICB::_mega)ICB::_mega
inventoryActive (defined in ICB::_mega)ICB::_mega
Is_crouched() (defined in ICB::_mega)ICB::_mega
is_evil (defined in ICB::_mega)ICB::_mega
is_shooting (defined in ICB::_mega)ICB::_mega
looking_pan (defined in ICB::_mega)ICB::_mega
m_main_route (defined in ICB::_mega)ICB::_mega
m_phase (defined in ICB::_mega)ICB::_mega
make_remora_beep (defined in ICB::_mega)ICB::_mega
motion (defined in ICB::_mega)ICB::_mega
next_anim_type (defined in ICB::_mega)ICB::_mega
nudge_list (defined in ICB::_mega)ICB::_mega
number_of_animating (defined in ICB::_mega)ICB::_mega
number_of_barriers (defined in ICB::_mega)ICB::_mega
number_of_nudge (defined in ICB::_mega)ICB::_mega
on_players_floor (defined in ICB::_mega)ICB::_mega
on_stairs (defined in ICB::_mega)ICB::_mega
par_number (defined in ICB::_mega)ICB::_mega
pushed (defined in ICB::_mega)ICB::_mega
pushed_actor_xyz (defined in ICB::_mega)ICB::_mega
RemoveDynamicLight() (defined in ICB::_mega)ICB::_megainline
reverse_route (defined in ICB::_mega)ICB::_mega
SetDynamicLight(int32 in_cycles, int32 in_r, int32 in_g, int32 in_b, int32 in_x, int32 in_y, int32 in_z, int32 falloff) (defined in ICB::_mega)ICB::_mega
SetThisViewState(enum CameraStateEnum status) (defined in ICB::_mega)ICB::_megainline
ShiftViewState() (defined in ICB::_mega)ICB::_megainline
slice_hold_tolerance (defined in ICB::_mega)ICB::_mega
speech_blue (defined in ICB::_mega)ICB::_mega
speech_green (defined in ICB::_mega)ICB::_mega
speech_red (defined in ICB::_mega)ICB::_mega
stair_pan (defined in ICB::_mega)ICB::_mega
target_id (defined in ICB::_mega)ICB::_mega
target_pan (defined in ICB::_mega)ICB::_mega
target_xyz (defined in ICB::_mega)ICB::_mega
top_x (defined in ICB::_mega)ICB::_mega
top_z (defined in ICB::_mega)ICB::_mega
turn_dir (defined in ICB::_mega)ICB::_mega
use_fire_script (defined in ICB::_mega)ICB::_mega
use_strike_script (defined in ICB::_mega)ICB::_mega
viewState (defined in ICB::_mega)ICB::_mega
weapon (defined in ICB::_mega)ICB::_mega
y_lock (defined in ICB::_mega)ICB::_mega
y_locked (defined in ICB::_mega)ICB::_mega