ScummVM API documentation
ICB::_mega Class Reference

Public Member Functions

void ___init ()
 
void InitCartridgeCase (SVECTOR *initPos, int16 initialHeight)
 
bool8 Fetch_armed_status ()
 
bool8 Fetch_custom ()
 
__weapon Fetch_pose ()
 
bool8 Is_crouched ()
 
void ShiftViewState ()
 
void SetThisViewState (enum CameraStateEnum status)
 
void InitDynamicLight ()
 
void SetDynamicLight (int32 in_cycles, int32 in_r, int32 in_g, int32 in_b, int32 in_x, int32 in_y, int32 in_z, int32 falloff)
 
void RemoveDynamicLight ()
 

Public Attributes

ParentBoxcur_parent
 
uint32 par_number
 
uint32 cur_slice
 
uint32 barrier_list [96]
 
uint32 nudge_list [96]
 
uint32 number_of_barriers
 
uint32 number_of_nudge
 
uint32 number_of_animating
 
__mega_set_names next_anim_type
 
PXfloat target_pan
 
PXfloat actual_target_pan
 
PXfloat auto_target_pan
 
PXfloat looking_pan
 
uint32 target_id
 
PXvector target_xyz
 
__weapon weapon
 
__motion motion
 
char chr_name [32]
 
char anim_set [16]
 
char custom_set [16]
 
PXvector actor_xyz
 
PXvector pushed_actor_xyz
 
uint32 m_phase
 
_route_description m_main_route
 
Breath breath
 
int32 height
 
PSXLamp dynLight
 
int32 dynLightOn
 
int16 dynLightX
 
int16 dynLightY
 
int16 dynLightZ
 
SVECTOR bulletPos
 
int16 bulletDX
 
int16 bulletDY
 
int16 bulletInitialHeight
 
uint8 bulletBounced
 
uint8 bulletColour
 
bool8 bulletOn
 
bool8 pushed
 
uint8 viewState
 
bool8 interacting
 
bool8 turn_dir
 
bool8 custom
 
bool8 has_exclusive_coords
 
bool8 is_evil
 
bool8 make_remora_beep
 
uint8 inShadePercentage
 
bool8 in_shade
 
bool8 use_strike_script
 
bool8 use_fire_script
 
bool8 on_players_floor
 
uint8 speech_red
 
uint8 speech_green
 
uint8 speech_blue
 
uint8 anim_speed
 
bool8 reverse_route
 
bool8 is_shooting
 
bool8 drawShadow
 
bool8 asyncing
 
uint8 async_list_pos
 
__weapon async_weapon
 
int8 footstep_status
 
uint8 footstep_weight
 
bool8 footstep_special
 
bool8 display_me
 
bool8 on_stairs
 
PXreal bottom_x
 
PXreal bottom_z
 
PXreal top_x
 
PXreal top_z
 
PXfloat stair_pan
 
uint8 extrap_size
 
bool8 dead
 
uint32 slice_hold_tolerance
 
uint8 idle_count
 
bool8 inventoryActive
 
bool8 y_locked
 
PXreal y_lock
 

The documentation for this class was generated from the following file: