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void | ___init () |
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void | InitCartridgeCase (SVECTOR *initPos, int16 initialHeight) |
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bool8 | Fetch_armed_status () |
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bool8 | Fetch_custom () |
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__weapon | Fetch_pose () |
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bool8 | Is_crouched () |
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void | ShiftViewState () |
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void | SetThisViewState (enum CameraStateEnum status) |
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void | InitDynamicLight () |
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void | SetDynamicLight (int32 in_cycles, int32 in_r, int32 in_g, int32 in_b, int32 in_x, int32 in_y, int32 in_z, int32 falloff) |
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void | RemoveDynamicLight () |
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ParentBox * | cur_parent |
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uint32 | par_number |
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uint32 | cur_slice |
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uint32 | barrier_list [96] |
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uint32 | nudge_list [96] |
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uint32 | number_of_barriers |
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uint32 | number_of_nudge |
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uint32 | number_of_animating |
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__mega_set_names | next_anim_type |
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PXfloat | target_pan |
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PXfloat | actual_target_pan |
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PXfloat | auto_target_pan |
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PXfloat | looking_pan |
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uint32 | target_id |
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PXvector | target_xyz |
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__weapon | weapon |
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__motion | motion |
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char | chr_name [32] |
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char | anim_set [16] |
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char | custom_set [16] |
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PXvector | actor_xyz |
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PXvector | pushed_actor_xyz |
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uint32 | m_phase |
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_route_description | m_main_route |
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Breath | breath |
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int32 | height |
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PSXLamp | dynLight |
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int32 | dynLightOn |
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int16 | dynLightX |
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int16 | dynLightY |
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int16 | dynLightZ |
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SVECTOR | bulletPos |
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int16 | bulletDX |
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int16 | bulletDY |
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int16 | bulletInitialHeight |
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uint8 | bulletBounced |
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uint8 | bulletColour |
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bool8 | bulletOn |
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bool8 | pushed |
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uint8 | viewState |
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bool8 | interacting |
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bool8 | turn_dir |
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bool8 | custom |
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bool8 | has_exclusive_coords |
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bool8 | is_evil |
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bool8 | make_remora_beep |
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uint8 | inShadePercentage |
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bool8 | in_shade |
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bool8 | use_strike_script |
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bool8 | use_fire_script |
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bool8 | on_players_floor |
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uint8 | speech_red |
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uint8 | speech_green |
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uint8 | speech_blue |
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uint8 | anim_speed |
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bool8 | reverse_route |
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bool8 | is_shooting |
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bool8 | drawShadow |
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bool8 | asyncing |
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uint8 | async_list_pos |
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__weapon | async_weapon |
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int8 | footstep_status |
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uint8 | footstep_weight |
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bool8 | footstep_special |
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bool8 | display_me |
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bool8 | on_stairs |
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PXreal | bottom_x |
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PXreal | bottom_z |
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PXreal | top_x |
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PXreal | top_z |
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PXfloat | stair_pan |
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uint8 | extrap_size |
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bool8 | dead |
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uint32 | slice_hold_tolerance |
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uint8 | idle_count |
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bool8 | inventoryActive |
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bool8 | y_locked |
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PXreal | y_lock |
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The documentation for this class was generated from the following file: