ScummVM API documentation
rootrenderobject.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Broken Sword 2.5 engine
24  *
25  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
26  *
27  * Licensed under GNU GPL v2
28  *
29  */
30 
31 #ifndef SWORD25_ROOTRENDEROBJECT_H
32 #define SWORD25_ROOTRENDEROBJECT_H
33 
34 // Includes
35 #include "sword25/kernel/common.h"
36 #include "sword25/gfx/renderobject.h"
37 
38 namespace Sword25 {
39 
40 // -----------------------------------------------------------------------------
41 // Forward Declarations
42 // -----------------------------------------------------------------------------
43 
44 class Kernel;
45 
46 // Klassendefinition
47 class RenderObjectManager;
48 
50  friend class RenderObjectManager;
51 
52 private:
53  RootRenderObject(RenderObjectManager *managerPtr, int width, int height) :
55  _managerPtr = managerPtr;
56  _width = width;
57  _height = height;
58  }
59 
60 protected:
61  bool doRender(RectangleList *updateRects) override {
62  return true;
63  }
64 };
65 
66 } // End of namespace Sword25
67 
68 #endif
Das Wurzelobjekt. Siehe BS_RenderObjectManager.
Definition: renderobject.h:78
int32 _width
Die Breite des Objektes.
Definition: renderobject.h:397
Definition: renderobjectptr.h:46
RenderObject(RenderObjectPtr< RenderObject > pParent, TYPES type, uint handle=0)
Erzeugt ein neues BS_RenderObject.
Definition: microtiles.h:38
Diese Klasse ist für die Verwaltung von BS_RenderObjects zuständig.
Definition: renderobjectmanager.h:78
Definition: console.h:27
int32 _height
Die Höhe des Objektes.
Definition: renderobject.h:398
RenderObjectManager * _managerPtr
Ein Pointer auf den BS_RenderObjektManager, der das Objekt verwaltet.
Definition: renderobject.h:420
bool doRender(RectangleList *updateRects) override
Einschubmethode, die den tatsächlichen Redervorgang durchführt.
Definition: rootrenderobject.h:61
Dieses ist die Klasse die sämtliche sichtbaren Objekte beschreibt.
Definition: renderobject.h:72
Definition: rootrenderobject.h:49