ScummVM API documentation
Entity2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_ENTITY2D_H
29#define HPL_ENTITY2D_H
30
31#include "hpl1/engine/math/MathTypes.h"
32#include "hpl1/engine/scene/Entity.h"
33#include "hpl1/engine/system/SystemTypes.h"
34
35namespace hpl {
36
37class cGrid2DObject;
38
39class iEntity2D : public iEntity {
40public:
41 iEntity2D(tString asName);
42 virtual ~iEntity2D() {}
43
44 virtual const cRect2f &GetBoundingBox() = 0;
45 virtual bool UpdateBoundingBox() = 0;
46
47 cVector3f &GetLocalPosition() { return mvPosition; }
48 cVector3f &GetLocalRotation() { return mvRotation; }
49 cVector3f &GetLocalScale() { return mvScale; }
50
51 cVector3f GetWorldPosition();
52 cVector3f GetWorldRotation();
53 cVector3f GetWorldScale();
54
55 void SetPosition(const cVector3f &avPos);
56 void SetRotation(const cVector3f &avRot);
57 void SetScale(const cVector3f &avScale);
58
59 cGrid2DObject *GetGrid2DObject() { return mpGridObject; }
60 void SetGrid2DObject(cGrid2DObject *apGrid) { mpGridObject = apGrid; }
61 bool HasGrid2DObject() { return mpGridObject != NULL; }
62
63protected:
64 cGrid2DObject *mpGridObject;
65
66 cVector3f mvPosition;
67 cVector3f mvRotation;
68 cVector3f mvScale;
69
70 cVector3f mvLastPosition;
71 cVector3f mvLastRotation;
72 cVector3f mvLastScale;
73
74 cRect2f mBoundingBox;
75};
76
79
80} // namespace hpl
81
82#endif // HPL_ENTITY2D_H
Definition: list.h:44
Definition: str.h:59
Definition: GridMap2D.h:48
Definition: Entity2D.h:39
Definition: Entity.h:50
Definition: list_intern.h:54