ScummVM API documentation
resmanager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWP_RESMANAGER_H
23#define TWP_RESMANAGER_H
24
25#include "common/str.h"
26#include "common/hashmap.h"
27#include "twp/gfx.h"
28#include "twp/spritesheet.h"
29
30namespace Twp {
31
32class Font;
33
35private:
36 enum {
37 START_ACTORID = 1000,
38 END_ACTORID = 2000,
39 START_ROOMID = 2000,
40 END_ROOMID = 3000,
41 START_OBJECTID = 3000,
42 END_OBJECTID = 100000,
43 START_LIGHTID = 100000,
44 END_LIGHTID = 200000,
45 START_SOUNDDEFID = 200000,
46 END_SOUNDDEFID = 250000,
47 START_SOUNDID = 250000,
48 END_SOUNDID = 300000,
49 START_THREADID = 300000,
50 END_THREADID = 8000000,
51 START_CALLBACKID = 8000000,
52 END_CALLBACKID = 10000000,
53 };
54
55public:
56 static Common::String getKey(const Common::String &path);
57 Texture *texture(const Common::String &name);
58 SpriteSheet *spriteSheet(const Common::String &name);
60 void resetSaylineFont();
61
62 bool isThread(int id) const;
63 bool isRoom(int id) const;
64 bool isActor(int id) const;
65 bool isObject(int id) const;
66 bool isSound(int id) const;
67 bool isLight(int id) const;
68 bool isCallback(int id) const;
69 int getCallbackId() const;
70
71 int newRoomId();
72 int newObjId();
73 int newActorId();
74 int newSoundDefId();
75 int newSoundId();
76 int newThreadId();
77 int newCallbackId();
78 int newLightId();
79
80 void resetIds(int callbackId);
81
82private:
83 void loadTexture(const Common::String &name);
84 void loadSpriteSheet(const Common::String &name);
85 void loadFont(const Common::String &name);
86
87public:
91 Common::SharedPtr<Object> _allObjects[100000];
92
93private:
94 int _roomId = START_ROOMID;
95 int _actorId = START_ACTORID;
96 int _objId = START_OBJECTID;
97 int _soundDefId = START_SOUNDDEFID;
98 int _soundId = START_SOUNDID;
99 int _threadId = START_THREADID;
100 int _callbackId = START_CALLBACKID;
101 int _lightId = START_LIGHTID;
102};
103} // namespace Twp
104
105#endif
Definition: hashmap.h:85
Definition: ptr.h:159
Definition: str.h:59
Definition: resmanager.h:34
Definition: gfx.h:101
Definition: spritesheet.h:44