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Texture * | texture (const Common::String &name) |
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SpriteSheet * | spriteSheet (const Common::String &name) |
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Common::SharedPtr< Font > | font (const Common::String &name) |
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void | resetSaylineFont () |
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bool | isThread (int id) const |
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bool | isRoom (int id) const |
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bool | isActor (int id) const |
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bool | isObject (int id) const |
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bool | isSound (int id) const |
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bool | isLight (int id) const |
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bool | isCallback (int id) const |
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int | getCallbackId () const |
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int | newRoomId () |
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int | newObjId () |
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int | newActorId () |
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int | newSoundDefId () |
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int | newSoundId () |
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int | newThreadId () |
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int | newCallbackId () |
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int | newLightId () |
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void | resetIds (int callbackId) |
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The documentation for this class was generated from the following file: