ScummVM API documentation
blueforce_scenes6.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TSAGE_BLUEFORCE_SCENES6_H
23 #define TSAGE_BLUEFORCE_SCENES6_H
24 
25 #include "common/scummsys.h"
26 #include "tsage/blue_force/blueforce_logic.h"
27 #include "tsage/blue_force/blueforce_speakers.h"
28 #include "tsage/converse.h"
29 #include "tsage/events.h"
30 #include "tsage/core.h"
31 #include "tsage/scenes.h"
32 #include "tsage/globals.h"
33 #include "tsage/sound.h"
34 
35 namespace TsAGE {
36 
37 namespace BlueForce {
38 
39 using namespace TsAGE;
40 
41 class Scene600 : public SceneExt {
42  /* Actions */
43  class Action1 : public Action {
44  public:
45  void signal() override;
46  };
47 public:
48  SequenceManager _sequenceManager;
49  Action1 _action1;
50  ASoundExt _sound1;
51  NamedObject _ryan, _object2, _skidMarks;
52  BackgroundSceneObject _object4, _object5;
53  BackgroundSceneObject _object6, _object7, _object8;
54 
55  void postInit(SceneObjectList *OwnerList = NULL) override;
56  void signal() override;
57  void remove() override;
58 };
59 
60 class Scene620 : public PalettedScene {
61 public:
62  SequenceManager _sequenceManager;
63  Timer _timer1;
64  NamedObject _object1, _object2, _object3;
65  NamedObject _object4, _object5, _object6;
66 
67  void postInit(SceneObjectList *OwnerList = NULL) override;
68  void signal() override;
69 };
70 
71 class Scene666 : public SceneExt {
72  /* Actions */
73  class Action1 : public Action {
74  public:
75  void signal() override;
76  };
77 
78  /* Items */
79  class Item1: public NamedHotspot {
80  public:
81  bool startAction(CursorType action, Event &event) override;
82  };
83 public:
84  Action1 _action1;
85  SequenceManager _sequenceManager;
86  NamedObject _object1, _object2, _object3;
87  Item1 _item1;
88  SceneText _text;
89 
90  void postInit(SceneObjectList *OwnerList = NULL) override;
91  void remove() override;
92  void signal() override;
93 };
94 
95 
96 class Scene690 : public SceneExt {
97  /* Objects */
98  class Object1: public NamedObject {
99  public:
100  bool startAction(CursorType action, Event &event) override;
101  };
102  class Object2: public NamedObject {
103  public:
104  bool startAction(CursorType action, Event &event) override;
105  };
106 public:
107  SequenceManager _sequenceManager;
108  Object1 _object1;
109  Object2 _object2;
110  NamedObject _object3, _object4, _object5, _object6;
111  NamedHotspot _item1, _item2, _item3, _item4, _item5;
112  NamedHotspot _item6, _item7, _item8, _item9, _item10;
113  NamedHotspot _item11, _item12, _item13, _item14, _item15;
114  NamedHotspot _item16, _item17;
115  SpeakerJake _jakeSpeaker;
116 
117  void postInit(SceneObjectList *OwnerList = NULL) override;
118  void signal() override;
119 };
120 } // End of namespace BlueForce
121 
122 } // End of namespace TsAGE
123 
124 #endif
Definition: blueforce_scenes6.h:96
Definition: core.h:736
Definition: blueforce_logic.h:225
Definition: core.h:134
Definition: blueforce_logic.h:330
Definition: sound.h:405
Definition: core.h:614
Definition: events.h:47
Definition: blueforce_logic.h:72
Definition: blueforce_dialogs.h:30
Definition: blueforce_logic.h:194
Definition: blueforce_scenes6.h:41
Definition: blueforce_scenes6.h:71
Definition: blueforce_scenes6.h:60
Definition: core.h:625
Definition: blueforce_speakers.h:94
Definition: converse.h:38
Definition: blueforce_logic.h:119