22 #ifndef TSAGE_BLUEFORCE_SCENES6_H 23 #define TSAGE_BLUEFORCE_SCENES6_H 25 #include "common/scummsys.h" 26 #include "tsage/blue_force/blueforce_logic.h" 27 #include "tsage/blue_force/blueforce_speakers.h" 28 #include "tsage/converse.h" 29 #include "tsage/events.h" 30 #include "tsage/core.h" 31 #include "tsage/scenes.h" 32 #include "tsage/globals.h" 33 #include "tsage/sound.h" 39 using namespace TsAGE;
43 class Action1 :
public Action {
45 void signal()
override;
56 void signal()
override;
57 void remove()
override;
68 void signal()
override;
73 class Action1 :
public Action {
75 void signal()
override;
81 bool startAction(CursorType action,
Event &event)
override;
91 void remove()
override;
92 void signal()
override;
100 bool startAction(CursorType action,
Event &event)
override;
104 bool startAction(CursorType action,
Event &event)
override;
110 NamedObject _object3, _object4, _object5, _object6;
113 NamedHotspot _item11, _item12, _item13, _item14, _item15;
118 void signal()
override;
Definition: blueforce_scenes6.h:96
Definition: blueforce_logic.h:225
Definition: blueforce_logic.h:330
Definition: blueforce_logic.h:72
Definition: blueforce_dialogs.h:30
Definition: blueforce_logic.h:194
Definition: blueforce_scenes6.h:41
Definition: blueforce_scenes6.h:71
Definition: blueforce_scenes6.h:60
Definition: blueforce_speakers.h:94
Definition: converse.h:38
Definition: blueforce_logic.h:119