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void | fadeOut2 (EventHandler *endAction) |
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void | changeSound (int soundNum) |
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Common::String | getClassName () override |
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void | synchronize (Serializer &s) override |
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void | signal () override |
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void | dispatch () override |
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void | play (int soundNum, EventHandler *endAction=NULL, int volume=127) |
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void | stop () |
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void | prime (int soundNum, Action *action=NULL) |
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void | unPrime () |
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void | go () |
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void | hault (void) |
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bool | isPlaying () |
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int | getSoundNum () const |
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bool | isPaused () const |
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bool | isMuted () const |
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void | pause (bool flag) |
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void | mute (bool flag) |
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void | fade (int fadeDest, int fadeSteps, int fadeTicks, bool stopAfterFadeFlag, EventHandler *endAction) |
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void | fadeIn () |
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void | fadeOut (Action *action) |
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void | setTimeIndex (uint32 timeIndex) |
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uint32 | getTimeIndex () const |
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void | setPri (int v) |
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void | setLoop (int total) |
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int | getPri () const |
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int | getLoop () |
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void | setVol (int volume) |
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int | getVol () const |
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void | holdAt (int v) |
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void | release () |
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void | fadeSound (int soundNum) |
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Public Member Functions inherited from TsAGE::EventHandler |
virtual void | postInit (SceneObjectList *OwnerList=NULL) |
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virtual void | remove () |
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virtual void | process (Event &event) |
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virtual void | setAction (Action *action) |
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virtual void | setAction (Action *action, EventHandler *endHandler,...) |
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virtual void | destroy () |
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The documentation for this class was generated from the following file: