ScummVM API documentation
PhoenixVR::PhoenixVREngine Class Reference
Inheritance diagram for PhoenixVR::PhoenixVREngine:
Engine

Public Member Functions

 PhoenixVREngine (OSystem *syst, const ADGameDescription *gameDesc)
 
uint32 getFeatures () const
 
Common::String getGameId () const
 
uint32 getRandomNumber (uint maxNum)
 
bool hasFeature (EngineFeature f) const override
 
int getAutosaveSlot () const override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
void syncSoundSettings () override
 
void setNextScript (const Common::String &path)
 
bool goToWarp (const Common::String &warp, bool savePrev=false)
 
void returnToWarp ()
 
void setCursorDefault (int idx, const Common::String &path)
 
void setCursor (const Common::String &path, const Common::String &warp, int idx)
 
void hideCursor (const Common::String &warp, int idx)
 
void playSound (const Common::String &sound, Audio::Mixer::SoundType type, uint8 volume, int loops, bool spatial=false, float angle=0)
 
void stopSound (const Common::String &sound)
 
void stopAllSounds ()
 
void playMovie (const Common::String &movie)
 
void declareVariable (const Common::String &name)
 
void setVariable (const Common::String &name, int value)
 
int getVariable (const Common::String &name) const
 
void executeTest (int idx)
 
void scheduleTest (int idx)
 
void end ()
 
void wait (float seconds)
 
void until (const Common::String &var, int value)
 
const RegiongetRegion (int idx) const
 
void resetLockKey ()
 
void lockKey (int idx, const Common::String &warp)
 
void startTimer (float seconds)
 
void pauseTimer (bool pause, bool deactivate)
 
void killTimer ()
 
void playAnimation (const Common::String &name, const Common::String &var, int varValue, float speed)
 
void stopAnimation (const Common::String &name)
 
void setZoom (int fov)
 
void setXMax (float max)
 
void setYMax (float min, float max)
 
void resetYMax ()
 
void setAngle (float x, float y)
 
bool testSaveSlot (int idx) const
 
Common::Error loadGameStream (Common::SeekableReadStream *stream) override
 
Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override
 
void drawSlot (int idx, int face, int x, int y)
 
void captureContext ()
 
void setContextLabel (const Common::String &contextLabel)
 
bool enterScript ()
 
bool isLoading () const
 
void saveVariables ()
 
void loadVariables ()
 
void rollover (int textId, RolloverType type)
 
void showWaves ()
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual bool gameTypeHasAddOns () const
 
virtual bool dirCanBeGameAddOn (const Common::FSDirectory &dir) const
 
virtual bool dirMustBeGameAddOn (const Common::FSDirectory &dir) const
 
Common::ErrorCode updateAddOns (const MetaEngine *metaEngine) const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
virtual Common::Error loadGameState (int slot)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static bool warnUserAboutUnsupportedAddOn (Common::String addOnName)
 
static void errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId)
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
virtual void pauseEngineIntern (bool pause)
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ getGameId()

Common::String PhoenixVR::PhoenixVREngine::getGameId ( ) const

Returns the game Id

◆ getRandomNumber()

uint32 PhoenixVR::PhoenixVREngine::getRandomNumber ( uint  maxNum)
inline

Gets a random number

◆ hasFeature()

bool PhoenixVR::PhoenixVREngine::hasFeature ( EngineFeature  f) const
inlineoverridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ getAutosaveSlot()

int PhoenixVR::PhoenixVREngine::getAutosaveSlot ( ) const
inlineoverridevirtual

Return the slot that should be used for autosaves, or -1 for engines that don't support autosave.

Note
This should match the meta engine getAutosaveSlot() method.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool PhoenixVR::PhoenixVREngine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
inlineoverridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool PhoenixVR::PhoenixVREngine::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
inlineoverridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ syncSoundSettings()

void PhoenixVR::PhoenixVREngine::syncSoundSettings ( )
overridevirtual

Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.

The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).

Note
When setting volume levels, respect the "mute" config entry.
The volume for the plain sound type is reset to the maximum volume. If the engine can associate its own value for this type, it needs to overwrite this member and set it accordingly.

Reimplemented from Engine.

◆ loadGameStream()

Common::Error PhoenixVR::PhoenixVREngine::loadGameStream ( Common::SeekableReadStream stream)
overridevirtual

Load a game state.

Parameters
streamThe stream to load the save state from.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ saveGameStream()

Common::Error PhoenixVR::PhoenixVREngine::saveGameStream ( Common::WriteStream stream,
bool  isAutosave = false 
)
overridevirtual

Save a game state.

Parameters
streamThe write stream to save the savegame data to.
isAutosaveExpected to be true if an autosave is being created.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.


The documentation for this class was generated from the following file: