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| PhoenixVREngine (OSystem *syst, const ADGameDescription *gameDesc) |
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uint32 | getFeatures () const |
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bool | gameIdMatches (const char *gameId) const |
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| uint32 | getRandomNumber (uint maxNum) |
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| bool | hasFeature (EngineFeature f) const override |
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| int | getAutosaveSlot () const override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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| void | syncSoundSettings () override |
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void | setNextScript (const Common::String &path) |
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bool | goToWarp (const Common::String &warp, bool savePrev=false) |
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void | returnToWarp () |
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void | setCursorDefault (int idx, const Common::String &path) |
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void | setCursor (const Common::String &path, const Common::String &warp, int idx) |
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void | hideCursor (const Common::String &warp, int idx) |
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void | playSound (const Common::String &sound, Audio::Mixer::SoundType type, uint8 volume, int loops, bool spatial=false, float angle=0) |
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void | stopSound (const Common::String &sound) |
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void | stopAllSounds () |
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void | playMovie (const Common::String &movie) |
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void | declareVariable (const Common::String &name) |
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void | setVariable (const Common::String &name, int value) |
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int | getVariable (const Common::String &name) const |
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void | executeTest (int idx) |
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void | scheduleTest (int idx) |
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void | end () |
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void | wait (float seconds) |
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void | until (const Common::String &var, int value) |
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const Region * | getRegion (int idx) const |
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void | resetLockKey () |
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void | lockKey (int idx, const Common::String &warp) |
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void | startTimer (float seconds) |
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void | pauseTimer (bool pause, bool deactivate) |
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void | killTimer () |
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void | playAnimation (const Common::String &name, const Common::String &var, int varValue, float speed) |
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void | stopAnimation (const Common::String &name) |
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void | setZoom (float fov) |
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void | interpolateAngle (float x, float y, float speed, float zoom) |
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void | fade (int start, int stop, int speed) |
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void | setXMax (float max) |
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void | setYMax (float min, float max) |
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void | resetYMax () |
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void | setAngle (float x, float y) |
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void | setNord (float a) |
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bool | testSaveSlot (int idx) const |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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void | drawSlot (int idx, int face, int x, int y) |
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void | captureContext () |
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void | setContextLabel (const Common::String &contextLabel) |
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bool | enterScript () |
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bool | isLoading () const |
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bool | wasRestarted () const |
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bool | wasLoaded () const |
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void | saveVariables () |
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void | loadVariables () |
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void | rollover (int textId, RolloverType type) |
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void | showWaves () |
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void | restart () |
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bool | setNextLevel () |
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void | setGlobalVolume (int vol) |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameState (int slot) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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