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| PhoenixVREngine (OSystem *syst, const ADGameDescription *gameDesc) |
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uint32 | getFeatures () const |
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| Common::String | getGameId () const |
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| uint32 | getRandomNumber (uint maxNum) |
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| bool | hasFeature (EngineFeature f) const override |
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| int | getAutosaveSlot () const override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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| void | syncSoundSettings () override |
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void | setNextScript (const Common::String &path) |
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bool | goToWarp (const Common::String &warp, bool savePrev=false) |
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void | returnToWarp () |
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void | setCursorDefault (int idx, const Common::String &path) |
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void | setCursor (const Common::String &path, const Common::String &warp, int idx) |
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void | hideCursor (const Common::String &warp, int idx) |
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void | playSound (const Common::String &sound, Audio::Mixer::SoundType type, uint8 volume, int loops, bool spatial=false, float angle=0) |
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void | stopSound (const Common::String &sound) |
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void | stopAllSounds () |
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void | playMovie (const Common::String &movie) |
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void | declareVariable (const Common::String &name) |
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void | setVariable (const Common::String &name, int value) |
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int | getVariable (const Common::String &name) const |
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void | executeTest (int idx) |
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void | scheduleTest (int idx) |
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void | end () |
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void | wait (float seconds) |
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void | until (const Common::String &var, int value) |
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const Region * | getRegion (int idx) const |
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void | resetLockKey () |
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void | lockKey (int idx, const Common::String &warp) |
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void | startTimer (float seconds) |
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void | pauseTimer (bool pause, bool deactivate) |
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void | killTimer () |
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void | playAnimation (const Common::String &name, const Common::String &var, int varValue, float speed) |
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void | stopAnimation (const Common::String &name) |
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void | setZoom (int fov) |
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void | setXMax (float max) |
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void | setYMax (float min, float max) |
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void | resetYMax () |
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void | setAngle (float x, float y) |
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bool | testSaveSlot (int idx) const |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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void | drawSlot (int idx, int face, int x, int y) |
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void | captureContext () |
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void | setContextLabel (const Common::String &contextLabel) |
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bool | enterScript () |
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bool | isLoading () const |
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void | saveVariables () |
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void | loadVariables () |
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void | rollover (int textId, RolloverType type) |
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void | showWaves () |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameState (int slot) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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| void PhoenixVR::PhoenixVREngine::syncSoundSettings |
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overridevirtual |
Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.
The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).
- Note
- When setting volume levels, respect the "mute" config entry.
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The volume for the plain sound type is reset to the maximum volume. If the engine can associate its own value for this type, it needs to overwrite this member and set it accordingly.
Reimplemented from Engine.